Fatal
  • Critical effect ignores defense 100% ⇒ changes to 50% (25% in PvP)
Brutal
  • 2 times increased Cooldown time

Common
 Specialization A
  • Maximum (30% ⇒ 20%) applied
 Starting Status
  • Possessed Bomb will be removed when PvP starts

Tactical Trooper
Awakened Will: Tactical Trooper
  • While waiting for Fixed/Mobile Artillery Attack MP consumption decrease (50% ⇒ 25%)
Fatal Cannon
  • Debuff time (3sec. ⇒ 5sec.)
  • Magical Defense Reduction (30% ⇒ 10%)
Reaction Gloves
  • At Lv.1, Damage Reduction (5% ⇒ 2.5%)
  • Additional Damage Reduction (5% ⇒ 2.5%) per level
Tactical Field
  • Damage Reduction effect (30% ⇒ 20%)
  • [Advanced] skill Damage Reduction 5% increase' removed

Iron Paladin
Awakened Will: Iron Paladin
  • Acquiring MP 200% increase while receiving attack in Heavy Stance status. ⇒ 150%
Wonder Wall
  • Damage Absorb (70% ⇒ 50%) (PvP)
Pandemonium
  • PvP skill ability has been fine-tuned
Pain of Caladblog
  • PvP skill ability has been fine-tuned
Veteran Technique
  • At Lv.1, Max HP increase (5% ⇒ 2.5%)
  • Additional Maximum HP increase (5% ⇒ 2.5%) per level
  • At Lv.1, Chance to not toss the enemy (50% ⇒ 35%)
  • Additional Chance to not toss the enemy (15% ⇒ 5%) per level
Elemental Training
  • At Lv.1, All Resistance (+50 ⇒ +25)
  • Additional Resistance increase +25 per level
Advanced Metabolic Boost
  • At Lv.1, Critical Resistance (30% ⇒ 15%)
  • Additional Critical Resistance increase (10% ⇒ 5%)

Deadly Chaser
Awakened Will: Deadly Chaser
  • Command Magic Bullet MP consumption decreased (50% ⇒ 25%)
Endless Chase
  • Homing range increase (30% ⇒ 15%)
  • Bullet Blitz remaining time increase (50% ⇒ 20%)
Shooting Bind
  • 'Time Stop' duration reduced
Intense Showtime
  • At Lv.1, required Skill MP (10% ⇒ 15%) decreased
  • Additional required Skill MP decrease (10% ⇒ 5%) per level
  • Skill delay time reduced (10% ⇒ 5%)