Achieve Greater Balance!
Titles
| BEFORE | AFTER | |
|---|---|---|
![]() Sacrifice |
HP Increase +12% Decrease Received Critical Damage -30% Decrease Received Add. Damage -30% Decrease Critical Damage -5% Decrease Add. Damage -5% |
HP Increase +12% Decrease Received Critical Damage -20% Decrease Received Add. Damage -20% Decrease Critical Damage -8% Decrease Add. Damage -8% |
![]() Curse of Chaos |
5% chance of decreasing target's attack by 90% for 2 seconds when hit 5% chance of decreasing target's defense by 90% for 2 seconds when attacking Critical 1% Additional Damage 1% Attack Speed 1% MP Recovery +1% upon attack |
1% chance of decreasing target's attack by 70% for 2 seconds when hit 5% chance of decreasing target's defense by 30% for 2 seconds when attacking Critical 1% Additional Damage 1% Attack Speed 1% MP Recovery +1% upon attack |
Common Skills
| Before | After | |
|---|---|---|
| Lightning Chain |
[Rare] [Dungeon] Lightning is charged every second by 1 while not engaged in combat. After maximum charge (10 Stacks), the next successful attack will shoot a chain of lightning that will hit nearby enemies that deals 575% Multi Hit (Physical/Magical Average). [PvP] Lightning is charged every second by 1 while not engaged in combat. After maximum charge (10 Stacks), the next successful attack will shoot a chain of lightning that will hit nearby enemies that deals 287% Multi Hit (Physical/Magical Average). [Elite] [Dungeon] Lightning is charged every second by 1 while not engaged in combat. After maximum charge (9 Stacks), the next successful attack will shoot a chain of lightning that will hit nearby enemies that deals 978% Multi Hit (Physical/Magical Average). [PvP] Lightning is charged every second by 1 while not engaged in combat. After maximum charge (9 Stacks), the next successful attack will shoot a chain of lightning that will hit nearby enemies that deals 489% Multi Hit (Physical/Magical Average). [Unique] [Dungeon] Lightning is charged every second by 1 while not engaged in combat. After maximum charge (8 Stacks), the next successful attack will shoot a chain of lightning that will hit nearby enemies that deals 1265% Multi Hit (Physical/Magical Average). [PvP] Lightning is charged every second by 1 while not engaged in combat. After maximum charge (8 Stacks), the next successful attack will shoot a chain of lightning that will hit nearby enemies that deals 632% Multi Hit (Physical/Magical Average). |
[Rare] [Dungeon] Lightning is charged every second by 1 while not engaged in combat. After maximum charge (10 Stacks), the next successful attack will shoot a chain of lightning that will hit nearby enemies that deals 575% Multi Hit (Physical/Magical Average). [PvP] Lightning is charged every second by 1 while not engaged in combat. After maximum charge (10 Stacks), the next successful attack will shoot a chain of lightning that will hit nearby enemies that deals 143% Multi Hit (Physical/Magical Average). [Elite] [Dungeon] Lightning is charged every second by 1 while not engaged in combat. After maximum charge (9 Stacks), the next successful attack will shoot a chain of lightning that will hit nearby enemies that deals 978% Multi Hit (Physical/Magical Average). [PvP] Lightning is charged every second by 1 while not engaged in combat. After maximum charge (9 Stacks), the next successful attack will shoot a chain of lightning that will hit nearby enemies that deals 244% Multi Hit (Physical/Magical Average). [Unique] [Dungeon] Lightning is charged every second by 1 while not engaged in combat. After maximum charge (8 Stacks), the next successful attack will shoot a chain of lightning that will hit nearby enemies that deals 1265% Multi Hit (Physical/Magical Average). [PvP] Lightning is charged every second by 1 while not engaged in combat. After maximum charge (8 Stacks), the next successful attack will shoot a chain of lightning that will hit nearby enemies that deals 316% Multi Hit (Physical/Magical Average). |
| Before | After | |
|---|---|---|
| Hyper Acceleration |
[Rare] Moving Speed and Jump Speed will increase by 1.3 times for 4 sec. [Elite] Moving Speed and Jump Speed will increase by 1.7 times for 7 sec. |
[Rare] Moving Speed and Jump Speed will increase by 1.5 times for 6 sec. [Elite] Moving Speed and Jump Speed will increase by 1.9 times for 7 sec. |
| Before | After | |
|---|---|---|
| Drain |
[Rare] [Dungeon] Absorb 10% of current HP from the closest enemy within a certain range ahead and heal yourself using half of the absorbed HP. Deals 1422% damage to Mid Boss/Boss Monster [PvP] Absorb 5% of current HP from the closest enemy within a certain range ahead and heal yourself using half of the absorbed HP. |
[Rare] [Dungeon] Absorb 18% of current HP from the closest enemy within a certain range ahead and heal yourself using half of the absorbed HP. Deals 1422% damage to Mid Boss/Boss Monster [PvP] Absorb 9% of current HP from the closest enemy within a certain range ahead and heal yourself using half of the absorbed HP. |
| Before | After | |
|---|---|---|
| Obtenebration |
[Elite] Cannot Dash for 5 sec. but can move pass enemies in invincible state with much higher Moving Speed. The skill cancels when you initiate attack. [Unique] Cannot Dash for 7 sec. but can move pass enemies in invincible state with much higher Moving Speed. The skill cancels when you initiate attack. |
[Elite] Cannot Dash for 4 sec. but can move pass enemies in invincible state with much higher Moving Speed. The skill cancels when you initiate attack. [Unique] Cannot Dash for 5 sec. but can move pass enemies in invincible state with much higher Moving Speed. The skill cancels when you initiate attack. |
| Before | After | |
|---|---|---|
| Fog of Death |
Invincible during Skill [Dungeon] When used, decrease all speed for all enemies by 70% within 1200 distance ahead for 5 sec. and deal 666% Damage (Multi Hit). [PvP] When used, decrease all speed for all enemies by 70% within 1200 distance ahead for 5 sec. and deal 159% Damage (Multi Hit). |
Super Armor during Skill [Dungeon] When used, decrease all speed for all enemies by 70% within 1200 distance ahead for 3 sec. and deal 1110% Damage (Multi Hit). [PvP] When used, decrease all speed for all enemies by 70% within 1200 distance ahead for 3 sec. and deal 113% Damage (Multi Hit). |
| Before | After | |
|---|---|---|
| Remaining El's Aspiration |
[Dungeon] When attacking, 0.5% chance to summon El's Aspiration. Remaining El’s Aspiration (Average Physical/Magical Damage): 6508% Multi Hit 120 sec. Cooldown [PvP] When attacking, 0.5% chance to summon El's Aspiration. Remaining El’s Aspiration (Average Physical/Magical Damage): 1561% Multi Hit 120 sec. Cooldown |
[Dungeon] When attacking, 0.5% chance to summon El's Aspiration. Remaining El’s Aspiration (Average Physical/Magical Damage): 6508% Multi Hit 120 sec. Cooldown [PvP] When attacking, 0.5% chance to summon El's Aspiration. Remaining El’s Aspiration (Average Physical/Magical Damage): 780% Multi Hit 120 sec. Cooldown |
Characters
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Before | After | |
|---|---|---|---|
| BATTLE READY |
[Dungeon] [Battle Ready] - HP Recovery: 3% - MP Recovery: 3% - Cooldown Decrease: 5 sec. - Buff Cooldown when active: 3 sec. - Buff Cooldown when inactive: 10 sec. First Hit or First Skill Effect - Critical: 100% - Maximize: 100% First Skill Effect - MP Cost Decrease: 20% [PvP] [Battle Ready] - HP Recovery: 1% - MP Recovery: 1% - Cooldown Decrease: 5 sec. - Buff Cooldown when active: 10 sec. - Buff Cooldown when inactive: 30 sec. First Hit or First Skill Effect - Critical: 100% - Maximize: 100% First Skill Effect - MP Cost Decrease: 20% |
[Dungeon] [Battle Ready] - HP Recovery: 3% - MP Recovery: 3% - Cooldown Decrease: 5 sec. - Buff Cooldown when active: 3 sec. - Buff Cooldown when inactive: 10 sec. First Hit or First Skill Effect - Critical: 100% - Maximize: 100% First Skill Effect - MP Cost Decrease: 20% [PvP] [Battle Ready] - HP Recovery: 1% - MP Recovery: 1% - Cooldown Decrease: 5 sec. - Buff Cooldown when active: 10 sec. - Buff Cooldown when inactive: 30 sec. First Hit or First Skill Effect - Critical: 100% - Maximize: 100% First Skill Effect - MP Cost Decrease: 8% |
|
| PERSISTENCE |
[Dungeon] [Persistence] - Activation Requirement: Attacked/Attacking 3 times (Max 10 stacks) - Attack Power Increase: 2% - Duration: 10 sec. The lower the HP, the more Defense increase - HP 75%: 10% Increase - HP 50%: 20% Increase - HP 25%: 30% Increase Command Attack Defense Reduction - Decrease: 50% - Duration: 5 sec. [Knight’s Dignity] - Critical Increase: 20% - Maximize Increase: 20% [PvP] [Persistence] - Activation Requirement: Attacked/Attacking 3 times (Max 10 stacks) - Attack Power Increase: 1% - Duration: 5 sec. The lower the HP, the more Defense increase - HP 75%: 10% Increase - HP 50%: 20% Increase - HP 25%: 30% Increase Command Attack Defense Reduction - Decrease: 25% - Duration: 5 sec. [Knight’s Dignity] - Critical Increase: 20% - Maximize Increase: 20% |
[Dungeon] [Persistence] - Activation Requirement: Attacked/Attacking 3 times (Max 10 stacks) - Attack Power Increase: 2% - Duration: 10 sec. The lower the HP, the more Defense increase - HP 75%: 10% Increase - HP 50%: 20% Increase - HP 25%: 30% Increase Command Attack Defense Reduction - Decrease: 50% - Duration: 5 sec. [Knight’s Dignity] - Critical Increase: 20% - Maximize Increase: 20% [PvP] [Persistence] - Activation Requirement: Attacked/Attacking 3 times (Max 10 stacks) - Attack Power Increase: 1% - Duration: 5 sec. The lower the HP, the more Defense increase - HP 75% : 5% Increase - HP 50%: 10% Increase - HP 25% : 15% Increase Command Attack Defense Reduction - Decrease: 15% - Duration: 5 sec. [Knight’s Dignity] - Critical Increase: 20% - Maximize Increase: 20% |
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Before | After | |
|---|---|---|---|
| GRAVITY BALL | - |
Jump X, Dash Jump X Gravity Ball MP Recovery is decreased by 60%.
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| PHANTOM BREATH |
[Curse of Darkness] - MP Decrease per sec.: -6 (Lasts for 5 sec.) - All Resistance Decrease: -125 |
[Curse of Darkness] - MP Decrease per sec.: -4 (Lasts for 5 sec.) - All Resistance Decrease: -125 |
|
| ENERGY DISCHARGE |
Level 4 MP Increase and Recovery - 1 Awakening Bead: 50 - 2 Awakening Bead: 150 - 3 Awakening Bead: 250 MP Recovery per sec.: +2.5 |
Level 4 MP Increase and Recovery - 1 Awakening Bead: 50 - 2 Awakening Bead: 150 - 3 Awakening Bead: 250 MP Recovery per sec.: +2.5 [PvP] MP Increase and Recovery - 1 Awakening Bead: 20 - 2 Awakening Bead: 60 - 3 Awakening Bead: 100 MP Recovery per sec.: +1 |
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| [MOD] RUIN |
[Dungeon] Black Hole Explosion (Magical): 4813% [PvP] Black Hole Explosion (Magical): 823% |
Can Mana Break when being dragged in by the Black Hole. [Dungeon] Black Hole Explosion (Magical): 4813% [PvP] Black Hole Explosion (Magical): 1150% |
|
| OZ's DREAM | Phantom Breath: Phantom Breath: Curse of Darkness - Burn MP per sec by 7 (7 sec. duration), All Resistance decrease by 200 | Phantom Breath: Phantom Breath: Curse of Darkness - Burn MP per sec by 5 (7 sec. duration), All Resistance decrease by 200 | |
| [MOD] HELL STONE |
[Dungeon] Hell Stone Drop (Magical): 963% Multi Hit (Awakening: 1303% Multi Hit) [PvP] Hell Stone Drop (Magical): 366% Multi Hit (Awakening: 496% Multi Hit) |
[Dungeon] Hell Stone Drop (Magical): 963% Multi Hit (Awakening: 1303% Multi Hit) [PvP] Hell Stone Drop (Magical): 237% Multi Hit (Awakening: 321% Multi Hit) |
|
| OZ PLASMA BLAST |
[Dungeon] Dark Portal (Magical): 994% Multi Hit Plasma Beam (Magical): 384% Multi Hit Abyssal Explosion (Magical): 4050% [PvP] Dark Portal (Magical): 119% Multi Hit Plasma Beam (Magical): 46% Multi Hit Abyssal Explosion (Magical): 486% |
Black Hole Duration Decrease. [Dungeon] Dark Portal (Magical): 994% Multi Hit Plasma Beam (Magical): 384% Multi Hit Abyssal Explosion (Magical): 4050% [PvP] Dark Portal (Magical): 119% Multi Hit Plasma Beam (Magical): 31% Multi Hit Abyssal Explosion (Magical): 486% |
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Before | After | |
|---|---|---|---|
| VICTOR'S CONFIDENCE |
Level 4 Attack Power against enemies with 40% HP or lower Increase: 20% Knockdown Rate Decrease: 36% |
Level 4 [Dungeon] Attack Power against enemies with 40% HP or lower Increase: 20% Knockdown Rate Decrease: 20% [PvP] Attack Power against enemies with 40% HP or lower Increase: 6% Knockdown Rate Decrease: 20% |
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| EXPLODING NASOD HAND |
Level 4 [Dungeon] Activation Chance: 20% Explosion Attack (Magical): 1200% Next 10 Attacks will be Critical hits Critical Damage Increase 20% - Duration: 20 sec. [PvP] Activation Chance: 10% Explosion Attack (Magical): 105% Next 5 Attacks will be Critical hits Critical Damage Increase 10% - Duration: 10 sec. |
Level 4 [Dungeon] Activation Chance: 20% Explosion Attack (Magical): 1200% Next 10 Attacks will be Critical hits Critical Damage Increase 20% - Duration: 20 sec. [PvP] Activation Chance: 10% Explosion Attack (Magical): 105% Next 5 Attacks will be Critical hits Critical Damage Increase 6% - Duration: 10 sec. |
|
| UNENDING RAGE |
Special Active Skill Damage Increase: 23% Special Active Skill MP Cost Decrease: 17% Special Active Skill Cooldown Increase: 10% |
[Dungeon] Special Active Skill Damage Increase: 23% Special Active Skill MP Cost Decrease: 17% Special Active Skill Cooldown Increase: 10% [PvP] Special Active Skill Damage Increase: 10% Special Active Skill MP Cost Decrease: 3.4% Special Active Skill Cooldown Increase: 10% |
|
| ENCHANT HAND | Target hit by Nasod Hand cannot mana break for 1.5 sec. | Target hit by Nasod Hand cannot mana break for 0.5 sec. | |
| ARCHENEMY |
MP Cost: 150 [Dungeon] Nasod Spear (Magical): 1255% Knockdown Rate Decrease: 15 Each Hit Duration: 30 sec. [PvP] Nasod Spear (Magical): 306% Knockdown Rate Decrease: 15 Each Hit Duration: 30 sec. |
MP Cost: 200 [Dungeon] Nasod Spear (Magical): 1340% Knockdown Rate Decrease: 5 Each Hit Duration: 30 sec. [PvP] Nasod Spear (Magical): 407% Knockdown Rate Decrease: 5 Each Hit Duration: 30 sec. |
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Before | After | |
|---|---|---|---|
| INTENSE SHOWTIME |
Level 4 [Dungeon] Skill MP Consumption when awakened Decreased by 40% Skill Cooldown time when awakened Decreased by 50% [PvP] Skill MP Consumption when awakened Decreased by 20% Skill Cooldown time when awakened Decreased by 20% |
Level 4 [Dungeon] Skill MP Consumption when awakened Decreased by 40% Skill Cooldown time when awakened Decreased by 50% [PvP] Skill MP Consumption when awakened Decreased by 12% Skill Cooldown time when awakened Decreased by 20% |
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| CANNON STRIKE |
MP Cost: 80 [Dungeon] Cannon Attack (Physical): 889% ×2 [PvP] Cannon Attack (Physical): 190% ×2 |
MP Cost: 100 [Dungeon] Cannon Attack (Physical): 1112% ×2 [PvP] Cannon Attack (Physical): 237% ×2 |
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| KINETIC BOMBARDMENT | - |
Dungeon Sensing Range Increase by 30% PvP Sensing Range Increase by 20% |
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Before | After | |
|---|---|---|---|
| DEAD HANDS | - | - [Creeping Terror] Debuff no longer retains the stacking effect | |
| CREEPING TERROR | Terror from Behind: Special Active Damage Increase Behind Enemies - Increase: 15% Creeping Terror - Attack Reduction: 2% Burst of Terror - Pure Damage Defense Ignored - Damage: [Creeping Terror] Stacks ×87% |
[Dungeon] Terror from Behind: Special Active Damage Increase Behind Enemies - Increase: 15% Creeping Terror - Attack Reduction: 2% Burst of Terror - Pure Damage Defense Ignored - Damage: [Creeping Terror] Stacks ×87% [PvP] Terror from Behind: Special Active Damage Increase Behind Enemies - Increase: 15% Creeping Terror - Attack Reduction: 2% Burst of Terror - Pure Damage Defense Ignored - Damage: [Creeping Terror] Stacks ×34% |
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| ALTAR OF EVIL | Manic Form Duration: 30 sec. (PvP 12 sec.) |
- Manic Form Duration: 30 sec. (PvP 9 sec.) |
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| TRANSCENDENCE | Manic Form Duration: 30 sec. (PvP 12 sec.) |
- Manic Form Duration: 30 sec. (PvP 9 sec.) X, XX command attack MP Recovery when attacking decrease by half. |
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| CODEX GIGAS | Manic Form Duration Increase: 10 sec. (PvP 5 sec.) |
- Manic Form Duration Increase: 10 sec. (PvP 3 sec.) |
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Before | After | |
|---|---|---|---|
| BATTLEFIELD ANGEL | Level 4 - Musket Casting Speed Increase: 20% - Musket Launch MP Cost Reduction: 50% - Nitro Motor Number Increase: 4 times - Using Nitro Motor 3 or more times will cost 10 MP each time |
Level 4 - Musket Casting Speed Increase: 20% - Musket Launch MP Cost Reduction: 25% - Nitro Motor Number Increase: 4 times - Using Nitro Motor 2 or more times will cost 10 MP each time |
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Before | After | |
|---|---|---|---|
| AWAKENING SKILL | - | Awakening Skill Attack Illusion Duration Decrease. | |
| INNER AURORA | - | Time Stop Duration Decrease. | |
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| PING PONG | - | Giant Pong becomes non-flinching after 2 sec. | |
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| WHIRLWIND KICK | - | Black Hole effect removed. | |
| MYSTIQUE | - | Time Stop Duration Decrease. | |
| JUST A CLUB | When command activated skill is registered to the special skill slot, increases usage by 1. Cooldown: 10 sec. (PvP 60 sec.) | When command activated skill is registered to the special skill slot, increases usage by 1. Cooldown: 10 sec. (Dungeon Only) | |
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| [MOD] HANG ON! |
MP Cost: 50 Gain super armor for 5 seconds and removes 2 debuff on yourself. Each debuff removed will increase the super armor's duration by 1.5 seconds. (Max 3 seconds) |
MP Cost: 75 Gain super armor for 6 seconds and removes 2 debuff on yourself. Each debuff removed will increase the super armor's duration by 1.5 seconds. (Max 3 seconds) |
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| [MOD] KAPOW PUNCH | - | Flinch Duration Decrease |























