Achieve Greater Balance!

Titles

BEFORE AFTER

Sacrifice
HP Increase +12%
Decrease Received Critical Damage -30%
Decrease Received Add. Damage -30%
Decrease Critical Damage -5%
Decrease Add. Damage -5%
HP Increase +12%
Decrease Received Critical Damage -20%
Decrease Received Add. Damage -20%
Decrease Critical Damage -8%
Decrease Add. Damage -8%

Curse of Chaos
5% chance of decreasing target's attack by 90% for 2 seconds when hit
5% chance of decreasing target's defense by 90% for 2 seconds when attacking
Critical 1%
Additional Damage 1%
Attack Speed 1%
MP Recovery +1% upon attack
1% chance of decreasing target's attack by 70% for 2 seconds when hit
5% chance of decreasing target's defense by 30% for 2 seconds when attacking
Critical 1%
Additional Damage 1%
Attack Speed 1%
MP Recovery +1% upon attack

Common Skills

Before After
Lightning Chain [Rare]
[Dungeon]
Lightning is charged every second by 1 while not engaged in combat. After maximum charge (10 Stacks), the next successful attack will shoot a chain of lightning that will hit nearby enemies that deals 575% Multi Hit (Physical/Magical Average).

[PvP]
Lightning is charged every second by 1 while not engaged in combat. After maximum charge (10 Stacks), the next successful attack will shoot a chain of lightning that will hit nearby enemies that deals 287% Multi Hit (Physical/Magical Average).

[Elite]
[Dungeon]
Lightning is charged every second by 1 while not engaged in combat. After maximum charge (9 Stacks), the next successful attack will shoot a chain of lightning that will hit nearby enemies that deals 978% Multi Hit (Physical/Magical Average).

[PvP]
Lightning is charged every second by 1 while not engaged in combat. After maximum charge (9 Stacks), the next successful attack will shoot a chain of lightning that will hit nearby enemies that deals 489% Multi Hit (Physical/Magical Average).

[Unique]
[Dungeon]
Lightning is charged every second by 1 while not engaged in combat. After maximum charge (8 Stacks), the next successful attack will shoot a chain of lightning that will hit nearby enemies that deals 1265% Multi Hit (Physical/Magical Average).

[PvP]
Lightning is charged every second by 1 while not engaged in combat. After maximum charge (8 Stacks), the next successful attack will shoot a chain of lightning that will hit nearby enemies that deals 632% Multi Hit (Physical/Magical Average).
[Rare]
[Dungeon]
Lightning is charged every second by 1 while not engaged in combat. After maximum charge (10 Stacks), the next successful attack will shoot a chain of lightning that will hit nearby enemies that deals 575% Multi Hit (Physical/Magical Average).

[PvP]
Lightning is charged every second by 1 while not engaged in combat. After maximum charge (10 Stacks), the next successful attack will shoot a chain of lightning that will hit nearby enemies that deals 143% Multi Hit (Physical/Magical Average).

[Elite]
[Dungeon]
Lightning is charged every second by 1 while not engaged in combat. After maximum charge (9 Stacks), the next successful attack will shoot a chain of lightning that will hit nearby enemies that deals 978% Multi Hit (Physical/Magical Average).

[PvP]
Lightning is charged every second by 1 while not engaged in combat. After maximum charge (9 Stacks), the next successful attack will shoot a chain of lightning that will hit nearby enemies that deals 244% Multi Hit (Physical/Magical Average).

[Unique]
[Dungeon]
Lightning is charged every second by 1 while not engaged in combat. After maximum charge (8 Stacks), the next successful attack will shoot a chain of lightning that will hit nearby enemies that deals 1265% Multi Hit (Physical/Magical Average).

[PvP]
Lightning is charged every second by 1 while not engaged in combat. After maximum charge (8 Stacks), the next successful attack will shoot a chain of lightning that will hit nearby enemies that deals 316% Multi Hit (Physical/Magical Average).
Before After
Hyper Acceleration [Rare]
Moving Speed and Jump Speed will increase by 1.3 times for 4 sec.

[Elite]
Moving Speed and Jump Speed will increase by 1.7 times for 7 sec.
[Rare]
Moving Speed and Jump Speed will increase by 1.5 times for 6 sec.

[Elite]
Moving Speed and Jump Speed will increase by 1.9 times for 7 sec.
Before After
Drain [Rare]
[Dungeon]
Absorb 10% of current HP from the closest enemy within a certain range ahead and heal yourself using half of the absorbed HP.
Deals 1422% damage to Mid Boss/Boss Monster

[PvP]
Absorb 5% of current HP from the closest enemy within a certain range ahead and heal yourself using half of the absorbed HP.
[Rare]
[Dungeon]
Absorb 18% of current HP from the closest enemy within a certain range ahead and heal yourself using half of the absorbed HP.
Deals 1422% damage to Mid Boss/Boss Monster

[PvP]
Absorb 9% of current HP from the closest enemy within a certain range ahead and heal yourself using half of the absorbed HP.
Before After
Obtenebration [Elite]
Cannot Dash for 5 sec. but can move pass enemies in invincible state with much higher Moving Speed. The skill cancels when you initiate attack.

[Unique]
Cannot Dash for 7 sec. but can move pass enemies in invincible state with much higher Moving Speed. The skill cancels when you initiate attack.
[Elite]
Cannot Dash for 4 sec. but can move pass enemies in invincible state with much higher Moving Speed. The skill cancels when you initiate attack.

[Unique]
Cannot Dash for 5 sec. but can move pass enemies in invincible state with much higher Moving Speed. The skill cancels when you initiate attack.
Before After
Fog of Death Invincible during Skill

[Dungeon]
When used, decrease all speed for all enemies by 70% within 1200 distance ahead for 5 sec. and deal 666% Damage (Multi Hit).

[PvP]
When used, decrease all speed for all enemies by 70% within 1200 distance ahead for 5 sec. and deal 159% Damage (Multi Hit).
Super Armor during Skill

[Dungeon]
When used, decrease all speed for all enemies by 70% within 1200 distance ahead for 3 sec. and deal 1110% Damage (Multi Hit).

[PvP]
When used, decrease all speed for all enemies by 70% within 1200 distance ahead for 3 sec. and deal 113% Damage (Multi Hit).
Before After
Remaining El's Aspiration [Dungeon]
When attacking, 0.5% chance to summon El's Aspiration.
Remaining El’s Aspiration (Average Physical/Magical Damage): 6508% Multi Hit
120 sec. Cooldown

[PvP]
When attacking, 0.5% chance to summon El's Aspiration.
Remaining El’s Aspiration (Average Physical/Magical Damage): 1561% Multi Hit
120 sec. Cooldown
[Dungeon]
When attacking, 0.5% chance to summon El's Aspiration.
Remaining El’s Aspiration (Average Physical/Magical Damage): 6508% Multi Hit
120 sec. Cooldown

[PvP]
When attacking, 0.5% chance to summon El's Aspiration.
Remaining El’s Aspiration (Average Physical/Magical Damage): 780% Multi Hit
120 sec. Cooldown

Characters

Before After
BATTLE READY [Dungeon]
[Battle Ready]
- HP Recovery: 3%
- MP Recovery: 3%
- Cooldown Decrease: 5 sec.
- Buff Cooldown when active: 3 sec.
- Buff Cooldown when inactive: 10 sec.

First Hit or First Skill Effect
- Critical: 100%
- Maximize: 100%

First Skill Effect
- MP Cost Decrease: 20%

[PvP]
[Battle Ready]
- HP Recovery: 1%
- MP Recovery: 1%
- Cooldown Decrease: 5 sec.
- Buff Cooldown when active: 10 sec.
- Buff Cooldown when inactive: 30 sec.

First Hit or First Skill Effect
- Critical: 100%
- Maximize: 100%

First Skill Effect
- MP Cost Decrease: 20%
[Dungeon]
[Battle Ready]
- HP Recovery: 3%
- MP Recovery: 3%
- Cooldown Decrease: 5 sec.
- Buff Cooldown when active: 3 sec.
- Buff Cooldown when inactive: 10 sec.

First Hit or First Skill Effect
- Critical: 100%
- Maximize: 100%

First Skill Effect
- MP Cost Decrease: 20%

[PvP]
[Battle Ready]
- HP Recovery: 1%
- MP Recovery: 1%
- Cooldown Decrease: 5 sec.
- Buff Cooldown when active: 10 sec.
- Buff Cooldown when inactive: 30 sec.

First Hit or First Skill Effect
- Critical: 100%
- Maximize: 100%

First Skill Effect
- MP Cost Decrease: 8%
PERSISTENCE [Dungeon]
[Persistence]
- Activation Requirement: Attacked/Attacking 3 times (Max 10 stacks)
- Attack Power Increase: 2%
- Duration: 10 sec.

The lower the HP, the more Defense increase
- HP 75%: 10% Increase
- HP 50%: 20% Increase
- HP 25%: 30% Increase

Command Attack Defense Reduction
- Decrease: 50%
- Duration: 5 sec.

[Knight’s Dignity]
- Critical Increase: 20%
- Maximize Increase: 20%

[PvP]
[Persistence]
- Activation Requirement: Attacked/Attacking 3 times (Max 10 stacks)
- Attack Power Increase: 1%
- Duration: 5 sec.

The lower the HP, the more Defense increase
- HP 75%: 10% Increase
- HP 50%: 20% Increase
- HP 25%: 30% Increase

Command Attack Defense Reduction
- Decrease: 25%
- Duration: 5 sec.

[Knight’s Dignity]
- Critical Increase: 20%
- Maximize Increase: 20%
[Dungeon]
[Persistence]
- Activation Requirement: Attacked/Attacking 3 times (Max 10 stacks)
- Attack Power Increase: 2%
- Duration: 10 sec.

The lower the HP, the more Defense increase
- HP 75%: 10% Increase
- HP 50%: 20% Increase
- HP 25%: 30% Increase

Command Attack Defense Reduction
- Decrease: 50%
- Duration: 5 sec.

[Knight’s Dignity]
- Critical Increase: 20%
- Maximize Increase: 20%

[PvP]
[Persistence]
- Activation Requirement: Attacked/Attacking 3 times (Max 10 stacks)
- Attack Power Increase: 1%
- Duration: 5 sec.

The lower the HP, the more Defense increase
- HP 75% : 5% Increase
- HP 50%: 10% Increase
- HP 25% : 15% Increase

Command Attack Defense Reduction
- Decrease: 15%
- Duration: 5 sec.

[Knight’s Dignity]
- Critical Increase: 20%
- Maximize Increase: 20%
Before After
GRAVITY BALL - Jump X, Dash Jump X Gravity Ball MP Recovery is decreased by 60%.





PHANTOM BREATH [Curse of Darkness]
- MP Decrease per sec.: -6 (Lasts for 5 sec.)
- All Resistance Decrease: -125
[Curse of Darkness]
- MP Decrease per sec.: -4 (Lasts for 5 sec.)
- All Resistance Decrease: -125
ENERGY DISCHARGE Level 4

MP Increase and Recovery
- 1 Awakening Bead: 50
- 2 Awakening Bead: 150
- 3 Awakening Bead: 250

MP Recovery per sec.: +2.5
Level 4

MP Increase and Recovery
- 1 Awakening Bead: 50
- 2 Awakening Bead: 150
- 3 Awakening Bead: 250

MP Recovery per sec.: +2.5

[PvP]
MP Increase and Recovery
- 1 Awakening Bead: 20
- 2 Awakening Bead: 60
- 3 Awakening Bead: 100

MP Recovery per sec.: +1
[MOD] RUIN


[Dungeon]
Black Hole Explosion (Magical): 4813%

[PvP]
Black Hole Explosion (Magical): 823%
Can Mana Break when being dragged in by the Black Hole.

[Dungeon]
Black Hole Explosion (Magical): 4813%

[PvP]
Black Hole Explosion (Magical): 1150%
OZ's DREAM Phantom Breath: Phantom Breath: Curse of Darkness - Burn MP per sec by 7 (7 sec. duration), All Resistance decrease by 200 Phantom Breath: Phantom Breath: Curse of Darkness - Burn MP per sec by 5 (7 sec. duration), All Resistance decrease by 200
[MOD] HELL STONE [Dungeon]
Hell Stone Drop (Magical): 963% Multi Hit (Awakening: 1303% Multi Hit)

[PvP]
Hell Stone Drop (Magical): 366% Multi Hit (Awakening: 496% Multi Hit)
[Dungeon]
Hell Stone Drop (Magical): 963% Multi Hit (Awakening: 1303% Multi Hit)

[PvP]
Hell Stone Drop (Magical): 237% Multi Hit (Awakening: 321% Multi Hit)
OZ PLASMA BLAST

[Dungeon]
Dark Portal (Magical): 994% Multi Hit
Plasma Beam (Magical): 384% Multi Hit
Abyssal Explosion (Magical): 4050%

[PvP]
Dark Portal (Magical): 119% Multi Hit
Plasma Beam (Magical): 46% Multi Hit
Abyssal Explosion (Magical): 486%
Black Hole Duration Decrease.

[Dungeon]
Dark Portal (Magical): 994% Multi Hit
Plasma Beam (Magical): 384% Multi Hit
Abyssal Explosion (Magical): 4050%

[PvP]
Dark Portal (Magical): 119% Multi Hit
Plasma Beam (Magical): 31% Multi Hit
Abyssal Explosion (Magical): 486%
Before After
VICTOR'S CONFIDENCE Level 4

Attack Power against enemies with 40% HP or lower Increase: 20%
Knockdown Rate Decrease: 36%
Level 4

[Dungeon]
Attack Power against enemies with 40% HP or lower Increase: 20%
Knockdown Rate Decrease: 20%

[PvP]
Attack Power against enemies with 40% HP or lower Increase: 6%
Knockdown Rate Decrease: 20%
EXPLODING NASOD HAND Level 4

[Dungeon]
Activation Chance: 20%
Explosion Attack (Magical): 1200%
Next 10 Attacks will be Critical hits
Critical Damage Increase 20%
- Duration: 20 sec.

[PvP]
Activation Chance: 10%
Explosion Attack (Magical): 105%
Next 5 Attacks will be Critical hits
Critical Damage Increase 10%
- Duration: 10 sec.
Level 4

[Dungeon]
Activation Chance: 20%
Explosion Attack (Magical): 1200%
Next 10 Attacks will be Critical hits
Critical Damage Increase 20%
- Duration: 20 sec.

[PvP]
Activation Chance: 10%
Explosion Attack (Magical): 105%
Next 5 Attacks will be Critical hits
Critical Damage Increase 6%
- Duration: 10 sec.
UNENDING RAGE
Special Active Skill Damage Increase: 23%
Special Active Skill MP Cost Decrease: 17%
Special Active Skill Cooldown Increase: 10%
[Dungeon]
Special Active Skill Damage Increase: 23%
Special Active Skill MP Cost Decrease: 17%
Special Active Skill Cooldown Increase: 10%

[PvP]
Special Active Skill Damage Increase: 10%
Special Active Skill MP Cost Decrease: 3.4%
Special Active Skill Cooldown Increase: 10%
ENCHANT HAND Target hit by Nasod Hand cannot mana break for 1.5 sec. Target hit by Nasod Hand cannot mana break for 0.5 sec.
ARCHENEMY MP Cost: 150

[Dungeon]
Nasod Spear (Magical): 1255%
Knockdown Rate Decrease: 15 Each Hit
Duration: 30 sec.

[PvP]
Nasod Spear (Magical): 306%
Knockdown Rate Decrease: 15 Each Hit
Duration: 30 sec.
MP Cost: 200

[Dungeon]
Nasod Spear (Magical): 1340%
Knockdown Rate Decrease: 5 Each Hit
Duration: 30 sec.

[PvP]
Nasod Spear (Magical): 407%
Knockdown Rate Decrease: 5 Each Hit
Duration: 30 sec.
Before After
INTENSE SHOWTIME Level 4

[Dungeon]
Skill MP Consumption when awakened Decreased by 40%
Skill Cooldown time when awakened Decreased by 50%

[PvP]
Skill MP Consumption when awakened Decreased by 20%
Skill Cooldown time when awakened Decreased by 20%
Level 4

[Dungeon]
Skill MP Consumption when awakened Decreased by 40%
Skill Cooldown time when awakened Decreased by 50%

[PvP]
Skill MP Consumption when awakened Decreased by 12%
Skill Cooldown time when awakened Decreased by 20%
CANNON STRIKE MP Cost: 80

[Dungeon]
Cannon Attack (Physical): 889% ×2

[PvP]
Cannon Attack (Physical): 190% ×2
MP Cost: 100

[Dungeon]
Cannon Attack (Physical): 1112% ×2

[PvP]
Cannon Attack (Physical): 237% ×2
KINETIC BOMBARDMENT - Dungeon Sensing Range Increase by 30%
PvP Sensing Range Increase by 20%
Before After
DEAD HANDS - - [Creeping Terror] Debuff no longer retains the stacking effect
CREEPING TERROR Terror from Behind: Special Active
Damage Increase Behind Enemies
- Increase: 15%
Creeping Terror
- Attack Reduction: 2%
Burst of Terror
- Pure Damage Defense Ignored
- Damage: [Creeping Terror] Stacks ×87%
[Dungeon]

Terror from Behind: Special Active
Damage Increase Behind Enemies
- Increase: 15%
Creeping Terror
- Attack Reduction: 2%
Burst of Terror
- Pure Damage Defense Ignored
- Damage: [Creeping Terror] Stacks ×87%

[PvP]

Terror from Behind: Special Active
Damage Increase Behind Enemies
- Increase: 15%
Creeping Terror
- Attack Reduction: 2%
Burst of Terror
- Pure Damage Defense Ignored
- Damage: [Creeping Terror] Stacks ×34%
ALTAR OF EVIL Manic Form Duration: 30 sec.
(PvP 12 sec.)
- Manic Form Duration: 30 sec.
(PvP 9 sec.)
TRANSCENDENCE Manic Form Duration: 30 sec.
(PvP 12 sec.)
- Manic Form Duration: 30 sec.
(PvP 9 sec.)

X, XX command attack MP Recovery when attacking decrease by half.
CODEX GIGAS Manic Form Duration Increase: 10 sec.
(PvP 5 sec.)
- Manic Form Duration Increase: 10 sec. (PvP 3 sec.)
Before After
BATTLEFIELD ANGEL Level 4

- Musket Casting Speed Increase: 20%
- Musket Launch MP Cost Reduction: 50%
- Nitro Motor Number Increase: 4 times
- Using Nitro Motor 3 or more times will
cost 10 MP each time
Level 4

- Musket Casting Speed Increase: 20%
- Musket Launch MP Cost Reduction: 25%
- Nitro Motor Number Increase: 4 times
- Using Nitro Motor 2 or more times will cost 10 MP each time

Before After
AWAKENING SKILL - Awakening Skill Attack Illusion Duration Decrease.
INNER AURORA - Time Stop Duration Decrease.
PING PONG - Giant Pong becomes non-flinching after 2 sec.
WHIRLWIND KICK - Black Hole effect removed.
MYSTIQUE - Time Stop Duration Decrease.
JUST A CLUB When command activated skill is registered to the special skill slot, increases usage by 1. Cooldown: 10 sec. (PvP 60 sec.) When command activated skill is registered to the special skill slot, increases usage by 1. Cooldown: 10 sec. (Dungeon Only)
[MOD] HANG ON! MP Cost: 50

Gain super armor for 5 seconds and removes 2 debuff on yourself. Each debuff removed will increase the super armor's duration by 1.5 seconds. (Max 3 seconds)
MP Cost: 75

Gain super armor for 6 seconds and removes 2 debuff on yourself. Each debuff removed will increase the super armor's duration by 1.5 seconds. (Max 3 seconds)
[MOD] KAPOW PUNCH - Flinch Duration Decrease
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