Overview
Nebulon Suit Armor is an armor made from the technology of Dark Elves and the rich resources of Nebulon.
Nebulon Suit Proto and Glitterain Core from NPC Feta can be used to craft the Nebulon Suit Armor.
Each character has their own exclusive armor and can be stored in the Shared Bank.
Nebulon Suit Armor Reforge
A system that makes Nebulon Suit Armor even stronger. It raises the stats based on the reforge stage and adds reforge effects.
- Players can reforge through the village blacksmith NPC.
- Nebulon Suit Armor reforge can be done using either Metholone or Methane Ampoule as material.
| Material | How to Acquire |
| Metholone | Acquired from Nebulon Dungeons |
| Methane Ampoule | Acquired from Nebulon Dungeons / Acquired from Nebulon Dungeon Weekly Quest Reward |
| Magical Crystal | Acquired from Dungeon Gameplay / Dismantling Equipment |
- Other than the Reforge Material and Reforge Effects, the reforge system remains the same as with previous armor equipment.
The Reforge Stage Effects are as follows.
Stage |
Reforge Effect |
Reforge Stage 3 | Critical Damage +3% |
Reforge Stage 6 | Active, Tenacity, Strength, Bravery Skill Damage +3% |
Reforge Stage 9 | Physical Attack +3%, Magical Attack +3% |
Reforge Stage 12 | Active, Tenacity, Strength, Bravery Skill Damage +3% |
Reforge Stage 15 | Adaptation +2% (Max 55%) |
Reforge Stage 18 | Active, Tenacity, Strength, Bravery Skill Damage +4% |
Reforge Stage 21 | Hyper Adaptation +0.5% (Not affected by the Adaptation stat limit) |
Reforge Transfer System
A system that can transfer the Reforge Stage from Exascale to the Nebulon Suit Armor. This system can transfer Exascale Armor at Reforge Stage 18 or higher to the Nebulon Suit Armor of the same slot.
There are 2 types of Reforge Transfer, Normal Reforge Transfer and Special Reforge Transfer.
Reforge Transfer |
Characteristics |
Normal Reforge Transfer |
Use Metholone, Methane Ampoule, Magical Crystal, and ED to transfer Reforge Stage. The higher the Reforge Stage, the more materials it would cost. |
Special Reforge Transfer |
Use Reforge Stage Transfer Ticket, Magical Crystal, and ED to transfer Reforge Stage. The higher the Reforge Stage, the more materials it would cost. Reforge Stage Transfer Ticket can be purchased from the Item Mall. |
- The amount of materials needed for Reforge Transfer differs per stage.
- The transfer will lower the stage by 6.
- Ex. Transferring Exascale Armor at +18 Reforge Stage will raise the Nebulon Suit Armor to +12 Reforge Stage.
- Reforge Stage/Success Gauge will disappear from the Exascale Armor when the Reforge Transfer is done.
- The Enhancement Rate and Exascale Armor used in the transfer will not disappear.
- The Reforge Gauge of the Nebulon Suit Armor will be reset upon transfer.
- Upon transferring the Reforge Stage, the Seal Count of the item receiving the transfer will not go down.
Nebulon Suit Armor Enhancement
Nebulon Suit Armor Enhancement Effect is as follows.
Enhance Level 10 |
Enhance Level 11 |
| Damage to Boss +5% | Hyper Adaptation +2% |
Nebulon Suit Armor System Chip & Amplified Circuit
Just like the Exascale Armor, the Nebulon Suit armor can be equipped with a fully tuned T.E.S. System Chip and Amplified Circuit.
- System Chip Tuning & Amplified Circuit can be checked from our current guide.
- Players can mix and match Nebulon Suit Armor and Exascale Armor. If they all have the same colored circuit board, the Amplified Circuit Set Effect will be activated.
- EX. Nebulon Suit Top Piece (Compute Activated) + Exascale Bottom Pieces/Gloves/Shoes (Compute Activated) → Compute Set Effect Activated
- A system will also be added where players will be able to transfer the Exascale Equipment Amplified Circuit and Chip Stat Effects to the Nebulon Suit.
| System Chip & Circuit Transfer Preview | System Chip & Circuit Transfer Apply |
![]() |
![]() |
- In the rest area, Camp: Subsector – F, you’ll be able to interact with NPC T-Tree Almighty to access the [Circuit & Chip Transfer] Menu.
- Circuit & Chip Transfer can be done across characters as long as the armor piece is of the same slot.
- EX. Transfer for Exascale Top Piece (Elsword) → Nebulon Suit Top Piece (Rena) can be done.
- Upon transferring Circuit & Chip, all Amplified Circuit and Chip Stats equipped on the Exascale Armor used as the material will be removed.
- Other than the Amplified Circuit and System Chip, the Enhancement, Reforge, Additional Effects, Socket Effects, and Attribute Enchantment will be retained.
The Enhancement/Socket/System Chip Tuning/Amplified Circuit System will remain the same. You can review these systems in our current guide.
Cartridge System
The Cartridge item can be acquired through exchanging [Black Fragment] acquired from Nebulon Raid gameplay and clear reward.
Players can use the Cartridge item in the inventory to register the Cartridge.
- Upon registering duplicate Cartridges, players will receive 200 Cartridge Points.
- A maximum of 50,000 Cartridge Points can be held by the player.
Cartridge Equip
Registered Cartridges can be equipped on the Nebulon Suit through NPC T-Tree Almighty via the [Cartridge] Menu.
| Cartridge System Preview | Cartridge System Apply |
![]() |
![]() |
- Only 1 Cartridge can be equipped to a Nebulon Suit Armor.
- No Cartridge can be equipped to more than 1 Armor.
- EX. If Hyper Cartridge [Amplifier] is equipped to a Top Piece, it cannot be equipped to a Bottom Piece.
- Cartridge swapped or unequipped will be returned to your Cartridge collection. Growth Stage will be retained and can be used again.
- Nebulon Suit Armor with Cartridge equipped cannot be sealed nor put in the Shared Bank, Personal Bank or Pet Inventory.
- When the Cartridge is unequipped from the armor, the Nebulon Suit Armor can be put in the Shared Bank, Personal Bank or Pet Inventory again. No item is needed to unequip the cartridge.
- Sealing the armor or sending the armor to the Shared Bank will automatically unequip the cartridge.
Cartridge Growth
Registered Cartridges can be grown through NPC T-Tree Almighty via the [Cartridge] Menu.
- Players can use the acquired Cartridge Point to grow the registered cartridge and enhance their stats.
- Cartridge Points and ED are needed to grow the Cartridge.
| Growth Stage | Hyper Cartridge ED | Hyper Cartridge Point | Support/Battle/Classic ED | Support/Battle/Classic Point |
| 1 > 2 | 20,000,000 | 200 | 10,000,000 | 100 |
| 2 > 3 | 50,000,000 | 600 | 25,000,000 | 300 |
| 3 > 4 | 130,000,000 | 1,000 | 65,000,000 | 500 |
| 4 > 5 | 400,000,000 | 1,400 | 200,000,000 | 700 |
| 5 > MAX | 900,000,000 | 2,200 | 450,000,000 | 1,100 |
Cartridge Type & Stat
Cartridge Type and Stat are as follows.
Category |
Cartridge Name |
Stat |
Hyper |
Hyper Cartridge [Amplifier] | Upon using the enhanced skill in Transcendence Slot, recover [25/40/55/70/85/100] MP per sec. for 5 sec. (Cooldown 10 sec.) Upon using the enhanced skill in Transcendence Slot, does not consume Certain Special Resources for [1/2/3/4/5/6] sec. (NF/Cannon Ball/Energy/Mutation Point/Combination Gauge/Power Gauge/Sentimental Point/Gemstone) (Cooldown 10 sec.) |
Hyper |
Hyper Cartridge [Overflow] | While Fighter Potion effect is active, increase All Skill Damage by [0.5%/1%/1.5%/2%/2.5%/3%] While Stone Apple or Giant Stone Apple effect is active, increase Damage Reduction by [0.5%/1%/1.5%/2%/2.5%/3%] While Twister Apple or Twister Andromeda Apple effect is active, increase Action Speed by [0.5%/1%/1.5%/2%/2.5%/3%] |
Hyper |
Hyper Cartridge [Tactical] | Increase Damage to Normal Monsters by [1.5%/2%/2.5%/3%/4%/5%] Upon defeating a monster, increase Damage to Boss by 0.5% for 30 sec. if there are no allies (Can be stacked, Max [3/6/9/12/15/20] Stacks) |
Hyper |
Hyper Cartridge [Acceleration] | Upon using Special Active Skill, reduce Special Active Skill Cooldown by [1%/1.5%/2%/2.5%/3%/5%] on a 30% chance (Cooldown [10/9/8/7/5/4] sec.) |
Hyper |
Hyper Cartridge [Mutation] | Reduce Polarize: Attack/Attacked Damage by 10% Increase Hyper Adaptation by [0.5%/1%/1.5%/2%/3%/4%] |
Hyper |
Hyper Cartridge [Supply] | When a Support Position uses Special Active Skill, apply 1.2 times Cooldown Acceleration Buff to self for 5 sec. on a 50% chance (Cooldown [40/35/30/25/20/12] sec.) Amplify Damage Reduction Buff for Allies from the Support Position’s Skill by [0.5%/1%/1.5%/2%/2.5%/3%] |
Support |
Support Cartridge Type – I | Amplify Physical/Magical Attack Buff for Allies from the Support Position’s Skill by [0.5%/1%/1.5%/2%/2.5%/3%] |
Support |
Support Cartridge Type – II | Amplify All Skill Damage Buff for Allies from the Support Position’s Skill by [0.5%/1%/1.5%/2%/2.5%/3%] |
Support |
Support Cartridge Type – III | Amplify All Speed Buff for Allies from the Support Position’s Skill by [0.5%/1%/1.5%/2%/2.5%/3%] |
Battle |
Battle Cartridge Type – I | Deal [0.5%/1%/1.5%/2%/2.5%/3%] of Damage as Continuous Damage for 3 sec. |
Battle |
Battle Cartridge Type – II | Increase All Skill Damage by [0.5%/1%/1.5%/2%/2.5%/3%] |
Battle |
Battle Cartridge Type – III | Increase Active, Tenacity, Strength, Bravery Skill Damage by [0.5%/1%/1.5%/2%/2.5%/3%] |
Battle |
Battle Cartridge Type – IV | Increase Critical Damage by [0.5%/1%/1.5%/2%/2.5%/3%] |
Battle |
Battle Cartridge Type – V | Increase Damage to Boss by [0.5%/1%/1.5%/2%/2.5%/3%] |
Classic |
Classic Cartridge Type – I | Increase Polarize: Attack/Attacked Damage by [0.5%/1%/1.5%/2%/2.5%/3%] (Max 60%) |
Classic |
Classic Cartridge Type – II | Reduce All Skill Cooldown by [0.5%/1%/1.5%/2%/2.5%/3%] (Excludes Bond Skills) |
Classic |
Classic Cartridge Type – III | Action Speed [0.5%/1%/1.5%/2%/2.5%/3%] |
Classic |
Classic Cartridge Type – IV | Increase EXP Gain by [2%/4%/6%/8%/10%/15%] |
Classic |
Classic Cartridge Type – V | Increase Item Drop Rate by [2%/4%/6%/8%/10%/15%] |
- Support Position refers to Chung 4th Path, Ara 4th Path, Add 4th Path, Lu/Ciel 4th Path, Ain 2nd Path, Laby 2nd Path, Noah 3rd Path, and Lithia 2nd Path.
Stat Change
Nebulon Suit can undergo stat changes to reset stats and stat values.
- Stat Change System can be accessed at Camp: Steel Wall NPC Haivan or Camp: Subsector – F NPC T-Tree Almighty.
- Stat Change attempts will consume ‘Armor Stat Change Stone’ and will reroll all stat and stat values.
- Only 1 type of stat will appear for the stat change in 1 armor.
- Upon using ‘Armor Stat Retain Ticket’, players can choose to change the stat or to retain it.
- ‘Armor Stat Retain Ticket’ can be acquired from exchanging Mark of the Valiant Iron Arm.
Stat Change Stats & Values
The stats and values that appear for Stat Change are as follows.
| Stat List | Minimum Value | Maximum Value |
| Physical/Magical Attack per Armor Enhancement Level | 0.02% | 0.2% |
| Critical Damage per Armor Enhancement Level | 0.02% | 0.2% |
| All Skill Damage per Armor Enhancement Level | 0.02% | 0.2% |
| Deal n% of Damage as Continuous Damage for 3 sec. | 0.1% | 1% |
| Physical/Magical Attack | 0.1% | 1% |
| Damage to Enemies with Less than 100% | 0.1% | 1% |
| Polarize: Attack/Attacked Damage | 0.1% | 1% |
| Critical Damage | 0.1% | 1% |
| Damage to Boss | 0.1% | 1% |
| Tenacity Skill Damage | 0.1% | 1% |
| Strength Skill Damage | 0.1% | 1% |
| Bravery Skill Damage | 0.1% | 1% |
| All Skill Damage | 0.1% | 1% |
| Critical | 0.3% | 1.2% |
| Maximize | 0.3% | 1.2% |
| Ignore Enemies’ Physical/Magical Defense | 0.1% | 1% |
| Damage to Normal Monsters | 0.3% | 1.2% |
| Amplify HP/MP Recovery for Allies from the Support Position’s Skill | 0.3% | 1.2% |



