| Character |
Mod |
Skill Name |
Before |
After |
| Rune Slayer |
|
Rune Field |
[Dungeon]
Field (Magical): 3702%
Magical Attack Power Increase: 10%
Magical Damage Increase: 10%
Field Duration: 10 sec.
[PvP]
Field (Magical): 1488%
Magical Attack Power Increase: 4%
Magical Damage Increase: 5%
Field Duration: 10 sec. |
[Dungeon]
Field (Magical): 3702%
Magical Attack Power Increase: 5%
Magical Damage Increase: 5%
Field Duration: 10 sec.
[PvP]
Field (Magical): 1488%
Magical Attack Power Increase: 2%
Magical Damage Increase: 2.5%
Field Duration: 10 sec. |
| Rune Slayer |
|
Enchant Breaker |
[Dungeon]
Magic Strike (Magical): 1134%
Mana Collapse
– Enemy’s Resistance Reduced by 150 for 5 sec.
[PvP]
Magic Strike (Magical): 283%
Mana Collapse
– Enemy’s Resistance Reduced by 150 for 5 sec. |
[Dungeon]
Magic Strike (Magical): 1134%
Mana Collapse
– Enemy’s Resistance Reduced by 100 for 5 sec.
[PvP]
Magic Strike (Magical): 283%
Mana Collapse
– Enemy’s Resistance Reduced by 100 for 5 sec. |
| Rune Master |
|
Mana Flow |
[Dungeon]
Use Rune Skill to increase attack power of next Rune Skill
– Attack Power Increase: 20% Duration: 10 sec.
– Rune Skills: Lodestar, Fire Rune, Enchant Dash, Luna Blade, Rune Field, Splash Explosion, Triple Saber, Extreme Rune Buster
Successful hit decrease enemies’ elemental resistance
– Elemental Resistance Decrease: 50 (Max 3 stacks)
– Stack Cooldown: 3 sec.
– Duration: 10 sec.
– Debuff Skills: Rising Slash, Wind Blade, Storm Blade
[PvP]
Use Rune Skill to increase attack power of next Rune Skill
– Attack Power Increase: 20%
– Duration: 10 sec.
– Rune Skills: Lodestar, Fire Rune, Enchant Dash, Luna Blade, Rune Field, Splash Explosion, Triple Saber, Extreme Rune Buster
Successful hit decrease enemies’ elemental resistance
– Elemental Resistance Decrease: 50 (Max 3 stacks)
– Stack Cooldown: 3 sec.
– Duration: 10 sec.
– Debuff Skills: Rising Slash, Wind Blade, Storm Blade |
[Dungeon]
Use Rune Skill to increase attack power of next Rune Skill
– Attack Power Increase: 20% Duration: 10 sec.
– Rune Skills: Lodestar, Fire Rune, Enchant Dash, Luna Blade, Rune Field, Splash Explosion, Triple Saber, Extreme Rune Buster
Successful hit decrease enemies’ elemental resistance
– Elemental Resistance Decrease: 30 (Max 3 stacks)
– Stack Cooldown: 3 sec.
– Duration: 10 sec.
– Debuff Skills: Rising Slash, Wind Blade, Storm Blade
[PvP]
Use Rune Skill to increase attack power of next Rune Skill
– Attack Power Increase: 20%
– Duration: 10 sec.
– Rune Skills: Lodestar, Fire Rune, Enchant Dash, Luna Blade, Rune Field, Splash Explosion, Triple Saber, Extreme Rune Buster
Successful hit decrease enemies’ elemental resistance
– Elemental Resistance Decrease: 30 (Max 3 stacks)
– Stack Cooldown: 3 sec.
– Duration: 10 sec.
– Debuff Skills: Rising Slash, Wind Blade, Storm Blade |
| Infinity Sword |
|
Sharp Sword |
Level 4
Attacks can inflict Bleed debuff to enemies. (Special Active/Hyperactive Skill excluded)
Have a low chance to apply a debuff that will ignore defense for a certain number of hits
[Dungeon]
Bleed Chance: 6%
Ignore Defense: 5%, 5 sec. duration
[PvP]
Bleed Chance: 6%
Ignore Defense: 5%, 5 sec. duration |
Level 4
Attacks can inflict Bleed debuff to enemies. (Special Active/Hyperactive Skill excluded)
Use Conwell Skill 3 times when you don’t have a [Sharp Sword] effect to receive a [Sharp Sword] buff that will partially ignore the target’s defense for a set duration.
– Conwell Skill: Sword Fall, Crescent Cut, Harsh Chaser, Final Strike, Phantom Sword, Assault Dash, Rage Cutter, Maelstrom Rage, Phantom Dance, Sword Blasting, Infinite Chaser, Blade Circle, Infinite Strike
[Dungeon]
Bleed Chance: 6%
[Sharp Sword]
Ignore Defense: 30%
Ignore Defense Duration: 10 sec. (Cooldown: 10 sec.)
[PvP]
Bleed Chance: 6%
[Sharp Sword]
Ignore Defense: 10%
Ignore Defense Duration: 10 sec. (Cooldown: 10 sec.) |
| Immortal |
O |
Infinite Strike |
Dive down then cut enemies down with multiple Conwell swords ruthlessly. (Can only be activated midair)
Destruction Skill
– Consumes Destruction Gauge and acquire Vitality Gauge
– Attack Power ↑ when Destruction activated.
[Dungeon]
Sword Gust (Physical): 1353%
Shockwave (Physical): 1320% Multi Hit
[PvP]
Sword Gust (Physical): 388%
Shockwave (Physical): 377% Multi Hit |
Dive attack has been removed. Number of attack has changed, and the skill can also be activated midair.
Cut enemies down with multiple Conwell swords ruthlessly. (Can only be activated midair)
Destruction Skill – Consumes Destruction Gauge and acquire Vitality Gauge – Attack Power ↑ when Destruction activated.
[Dungeon]
Sword Gust (Physical): 1169% Multi Hit
[PvP]
Sword Gust (Physical): 334% Multi Hit |
| Grand Archer |
|
Rapid Archer |
Can change direction of [Rapid Shot] by pressing the up and down arrow keys.
Backflip Shot can now be activated in midair.
Increased MP gain while inside the skill range of Gungnir. (Also applies to party members)
When using arrow skills, cooldown decrease for the following arrow skill. (Siege Mode/Hyperactive Excluded)
[Dungeon]
MP Recovery Increase within Gungnir Radius: 100%
Arrow Skill Cooldown Decrease: 33%
[PvP]
MP Recovery Increase within Gungnir Radius: 100%
Arrow Skill Cooldown Decrease: 33% |
Special Active Skill Damage to Boss Monsters Increase upon Awakening effect has been added.
Can change direction of [Rapid Shot] by pressing the up and down arrow keys.
Backflip Shot can now be activated in midair.
Increased MP gain while inside the skill range of Gungnir. (Also applies to party members)
When using arrow skills, cooldown decrease for the following arrow skill. (Siege Mode/Hyperactive Excluded) Upon awakening, Special Active skill will deal even greater damage to Boss Monsters.
[Dungeon]
MP Recovery Increase within Gungnir Radius: 100%
Arrow Skill Cooldown Decrease: 33%
Special Active Skill Damage to Boss Monster Increase: 15%
[PvP]
MP Recovery Increase within Gungnir Radius: 100%
Arrow Skill Cooldown Decrease: 33%
Special Active Skill Damage to Boss Monster Increase: 15% |
| Veteran Commander |
|
Mercenary Survival Strategy |
Level 4
[Dungeon]
Mercenary Survival: Apply to all allies when HP is lower than 75%
– Physical/Magical Attack Power Increase: 12%
– Physical/Magical Defense Increase: 12%
[PvP]
Mercenary Survival: Apply to all allies when HP is lower than 20%
– Physical/Magical Attack Power Increase: 4.8%
– Physical/Magical Defense Increase: 4.8% |
When HP goes below a certain level, gives buff that increase Physical, Magical Attack Power/Defense to allies
Level 4
[Dungeon]
Mercenary Survival: Apply to all allies when HP is lower than 75%
Physical/Magical Attack Power Increase: 12%
Physical/Magical Defense Increase: 12%
Duration: 15 sec.
[PvP]
Mercenary Survival: Apply to all allies when HP is lower than 20%
Physical/Magical Attack Power Increase: 4.8%
Physical/Magical Defense Increase: 4.8%
Duration: 15 sec. |
| Nova Imperator |
|
Last Resort |
Survive a fatal attack by using a last resort.
Sacrifice Core
– When your HP reaches 0 and your core is activated, the core is destroyed and you will be knocked down will all debuffs removed.
– Afterwards, your HP is recovered for 10 sec.
– When activated during PvP, all skills cooldown increase
– 90 sec. Cooldown
[Dungeon]
HP Recovery per sec.: 20% of Max HP
[PvP]
HP Recovery per sec.: 0.5% of Max HP |
Survive a fatal attack by using a last resort.
Sacrifice Core
– When your HP reaches 0 and your core is activated, the core is destroyed and you will be knocked down will all debuffs removed.
– Immediately recovers HP
– When activated during PvP, all skills cooldown increase
– 90 sec. Cooldown
[Dungeon]
HP Recovery: 100% of Max HP
[PvP]
HP Recovery: 10% of Max HP |
| Mutant Reaper |
|
Catacomb |
[Dungeon]
Figure of Repose (Physical): 570% Multi Hit[Valasia Response]
Skill Damage Increase upon Absorbing Soul of the Dead per Seed Growth Stage
Stage 1 Growth: Tenacity Skill Damage Increases: 4% (Max 5 stacks)
Stage 2 Growth: Strength Skill Damage Increases: 4% (Max 5 stacks)
Stage 3 Growth: Bravery Skill Damage Increases: 4% (Max 5 stacks)
Duration: 30 sec.
[PvP]
Figure of Repose (Physical): 217% Multi Hit[Valasia Response]
Skill Damage Increase upon Absorbing Soul of the Dead per Seed Growth Stage
Stage 1 Growth: Tenacity Skill Damage Increases: 2% (Max 5 stacks)
Stage 2 Growth: Strength Skill Damage Increases: 2% (Max 5 stacks)
Stage 3 Growth: Bravery Skill Damage Increases: 2% (Max 5 stacks) Duration: 30 sec. |
Skill Damage Increase buff from absorbing Soul of the Dead will be removed by 3 stacks once the duration is over.
[Dungeon]
Figure of Repose (Physical): 570% Multi Hit
[Valasia Response]
Skill Damage Increase upon Absorbing Soul of the Dead per Seed Growth Stage
Stage 1 Growth: Tenacity Skill Damage Increases: 4% (Max 5 stacks)
Stage 2 Growth: Strength Skill Damage Increases: 4% (Max 5 stacks)
Stage 3 Growth: Bravery Skill Damage Increases: 4% (Max 5 stacks)
Duration: 30 sec. (Removes 3 stacks after duration)
[PvP]
Figure of Repose (Physical): 217% Multi Hit
[Valasia Response]
Skill Damage Increase upon Absorbing Soul of the Dead per Seed Growth Stage
Stage 1 Growth: Tenacity Skill Damage Increases: 2% (Max 5 stacks)
Stage 2 Growth: Strength Skill Damage Increases: 2% (Max 5 stacks)
Stage 3 Growth: Bravery Skill Damage Increases: 2% (Max 5 stacks) Duration: 30 sec. (Removes 3 stacks after duration) |
| Mutant Reaper |
|
Obliteration |
Level 4
[Dungeon]
Ruined Soul Trace Chance: 30%
Dense Ruined Soul Trace Chance: 100%
Cooldown Decrease: 5 sec.
Movement Speed, Jump Speed, Action Speed Increase: 10%
HP Recovery: 10%
MP Recovery when Attacking/Attacked Increase: 1.2 times
Duration: 20 sec.
[PvP]
Ruined Soul Trace Chance: 30%
Dense Ruined Soul Trace Chance: 100%
Cooldown Decrease: 5 sec.
Movement Speed, Jump Speed, Action Speed Increase: 5%
HP Recovery: 10%
MP Recovery when Attacking/Attacked Increase: 1.1 times
Duration: 10 sec. |
Ruined Soul Trace Cooldown Decrease amount is increased.
Level 4
[Dungeon]
Ruined Soul Trace Chance: 30%
Dense Ruined Soul Trace Chance: 100%
Cooldown Decrease: 7 sec.
Movement Speed, Jump Speed, Action Speed Increase: 10%
HP Recovery: 10%
MP Recovery when Attacking/Attacked Increase: 1.2 times
Duration: 20 sec.
[PvP]
Ruined Soul Trace Chance: 30%
Dense Ruined Soul Trace Chance: 100%
Cooldown Decrease: 5 sec.
Movement Speed, Jump Speed, Action Speed Increase: 5%
HP Recovery: 10%
MP Recovery when Attacking/Attacked Increase: 1.1 times
Duration: 10 sec. |
| Mutant Reaper |
|
Invasion |
|
Hit count will be the same regardless of the target’s location. |
| Code: Nemesis |
|
Cheat Code: Destruction |
Upon casting Queen’s Throne, drastically increase the mana gain from normal attacks for a certain period of time. Decrease the cooldown of Sin Scissors and Iron Scraps and increase the damage of Special Active skills by 20%. Add a 100% chance to activate enhanced Commands due to enhanced Nasod weapons for a certain period of time.
[Dungeon]
– Mana Recovery(Normal Attack): 150%
– Cooldown Changes in Sin Scissors, Iron Scraps: 1 sec./ 3 sec. Each
– Special Active Skill Damage Increase: 20%
– Nasod’s Weapon Enhancement Chance: 100%
[PvP]
– Mana Recovery(Normal Attack): 150%
– Cooldown Changes in Sin Scissors, Iron Scraps: 1 sec./ 3 sec. Each
– Special Active Skill Damage Increase: 10%
– Nasod’s Weapon Enhancement Chance: 100% |
Special Active Skill Damage Increase effect has been removed.
Upon casting Queen’s Throne, drastically increase MP Recovery from normal attacks for a set duration. Decrease cooldown for Sin Scissors and Iron Scraps. 100% chance to activate enhanced commands from enhanced Nasod Weapons for a set duration.
[Dungeon]
– Mana Recovery(Normal Attack): 150%
– Cooldown Changes in Sin Scissors, Iron Scraps: 1 sec./ 3 sec. Each
– Nasod’s Weapon Enhancement Chance: 100%
[PvP]
– Mana Recovery(Normal Attack): 150%
– Cooldown Changes in Sin Scissors, Iron Scraps: 1 sec./ 3 sec. Each
– Nasod’s Weapon Enhancement Chance: 100% |
| Code: Nemesis |
|
Enhance Nasod’s Weapon |
Level 4
Enhance the core of Code Nemesis to enhance command attacks at a certain chance.
Knockdown may be decreased when using command attacks, and magic command attacks will have enhanced damage.
Activation Chance: 7.5%
Knockdown Reduction: 10
[Dungeon]
Additional Damage (Magical): 3300%
[PvP]
Additional Damage (Magical): 165% |
Level 4
Special Active Skill Damage Increase effect for a set duration when using Nasod Spear Skill during Awakening has been added.
Enhance the core of Code Nemesis to enhance command attacks at a certain chance.
Knockdown may be decreased when using command attacks, and magic command attacks will have enhanced damage.
Using Nasod Spear Skill during awakening will increase Special Active Skill damage for a set duration. – Nasod Spear Skills: Illusion Stinger, Queen’s Verdict, Junk Break, Assault Spear – Judgement, Spear Burst, Illusion Thorns, Sin Scissors, Extreme Cutter
Activation Chance: 7.5%
Knockdown Reduction: 10
[Dungeon]
Additional Damage (Magical): 3300%
Special Active Skill Damage Increase: 20%
Duration: 20 sec. (Cooldown: 20 sec.)
[PvP]
Additional Damage (Magical): 165%
Special Active Skill Damage Increase: 10%
Duration: 10 sec. (Cooldown: 20 sec.) |
| Code: Ultimate |
O |
Iron Scraps |
Unleash sharp metal fragments from your body. (Can also be activated midair)
Some fragments will become homing projectiles.
Core Activation Skill
– Successful attack made during awakening will activate the Core Attack
[Dungeon]
Scraps (Magical): 228%
Fragment Damage (Magical): 222%
Multi Hit (Awakening: 154%, Hit Count Increase)
[PvP]
Scraps (Magical): 96%
Fragment Damage (Magical): 83%
Multi Hit (Awakening : 58%, Hit Count Increase) |
Fragment Damage hit is removed. Number and speed of Fragments are increased.
Unleash sharp homing metal fragments from your body. (Can also be activated midair)
Core Activation Skill
– Successful attack made during awakening will activate the Core Attack
[Dungeon]
Scraps (Magical): 346%
[PvP]
Scraps (Magical): 148% |
| Code: Electra |
|
Giga Stream |
|
Beam attack will push back enemies for less distance and the later attack will no longer launch enemies. |
| Code: Battle Seraph |
|
Linear Divider |
|
Beam attack will push back enemies for less distance and the later attack will no longer launch enemies. |
| Code: Battle Seraph |
|
Final Strike |
|
Beam attack will no longer launch enemies. |
| Code: Sariel |
O |
Giga Stream |
|
Can start moving faster after casting skill. |
| Code: Unknown |
|
Snowball Code |
Level 4
[Dungeon]
Physical Attack Power Increase: 13%
Moby Access Skill’s Damage Increase: 15%
[PvP]
Physical Attack Power Increase: 13%
Moby Access Skill’s Damage Increase: 7.5% |
Level 4
[Dungeon]
Physical Attack Power Increase: 13%
Moby Access Skill’s Damage Increase: 15%
[PvP]
Physical Attack Power Increase: 6.5%
Moby Access Skill’s Damage Increase: 7.5% |
| Code: Failess |
|
Black Hat |
Level 4
[Dungeon]
Critical, Critical Damage Increase: 20%
[Negative Code Enhance Corruption Effect]
Stage 1: All Speed Increase: 15%
Stage 2: When using special active skill, receive damage equivalent of 7% of current HP.
Does not apply when current HP is less than 40% of max HP.
Stage 3: All Damage increased by 30%/All Received Damage increased by 10%.
[PvP]
Critical, Critical Damage Increase: 20%
[Negative Code Enhance Corruption Effect]
Stage 1: All Speed Increase: 15%
Stage 2: When using special active skill, receive damage equivalent of 0.7% of current HP. Does not apply when current HP is less than 40% of max HP.
Stage 3: All Damage increased by 15%/All Received Damage increased by 5%. |
Level 4
[Dungeon]
Critical, Critical Damage Increase: 20%
[Negative Code Enhance Corruption Effect]
Stage 1: All Speed Increase: 15%
Stage 2: When using special active skill, receive damage equivalent of 7% of current HP. Does not apply when current HP is less than 40% of max HP.
Stage 3: All Damage increased by 25%/All Received Damage increased by 10%.
[PvP]
Critical, Critical Damage Increase: 20%
[Negative Code Enhance Corruption Effect]
Stage 1: All Speed Increase: 15%
Stage 2: When using special active skill, receive damage equivalent of 0.7% of current HP. Does not apply when current HP is less than 40% of max HP.
Stage 3: All Damage increased by 12.5%/All Received Damage increased by 5%. |
| Code: Failess |
|
Trojan Horse |
[Moby Access]
Create a Trojan Horse that will destroy everything it touches. If the Trojan Horse transforms due to a bug, the Trojan Horse will move in the direction that the character is facing.
If the target is a Boss or Mid Boss monster, the target will receive x1.75 damage. Core Activation Skill
– Successful attack made during awakening will activate the Core Attack |
[Moby Access]
Create a Trojan Horse that will destroy everything it touches. If the Trojan Horse transforms due to a bug, the Trojan Horse will move in the direction that the character is facing.
If the target is a Boss or Mid Boss monster, the target will receive x1.5 damage. Core Activation Skill
– Successful attack made during awakening will activate the Core Attack |
| Code: Antithese |
|
Perfect Queen |
[Dungeon]
Double Attack Increase: 15%
All Damage Increase: 15%[PvP]
Double Attack Increase: 15%
All Damage Increase: 6% |
[Dungeon]
Double Attack Increase: 15%
All Damage Increase: 10% [PvP]
Double Attack Increase: 15%
All Damage Increase: 5% |
| Fury Guardian |
|
Metabolic Boost |
Level 4
[Dungeon]
Heal Amount Increased from HP Recovery Item: 60%
Cannon Attack Knockdown Rate Decrease: 20%
[PvP]
Heal Amount Increased from HP Recovery Item: 60%
Cannon Attack Knockdown Rate Decrease: 20% |
HP Recovery Item Heal Amount Increase effect has been removed.
MP Recovery Item Recovery Increase effect has been added.
Level 4
[Dungeon]
MP Recovery Item Recovery Increase: 40%
Cannon Attack Knockdown Rate Decrease: 20%
[PvP]
MP Recovery Item Recovery Increase: 40%
Cannon Attack Knockdown Rate Decrease: 20% |
| Iron Paladin |
|
Strong Will |
Level 4
[Dungeon]
Max MP Increase: 100
Command Skill MP Recovery: +6%
Physical Attack Power Increase: 15%
Strong Will
– Only receive 1 damage and is not knocked down when attacked while standing
– Activation Chance: 24% (x2 in Guard Stance)
[PvP]
Max MP Increase: 100
Command Skill MP Recovery: +6%
Physical Attack Power Increase: 15%
Strong Will
– Only receive 1 damage and is not knocked down when attacked while standing
– Activation Chance: 12% (x2 in Guard Stance) |
Command Skill MP Recovery effect has been removed.
[Strong Will] effect has been removed.Critical Increase effect has been added. Maximize Increase effect has been added.
Level 4
[Dungeon]
Max MP Increase: 100
Physical Attack Power Increase: 15%
Critical Increase: 10%
Maximize Increase: 10%
[PvP]
Max MP Increase: 100
Physical Attack Power Increase: 15%
Critical Increase: 10%
Maximize Increase: 10% |
| Iron Paladin |
|
Awakened Will: Iron Paladin |
[Dungeon]
MP Gain Increased when Attacked in Heavy Stance Status: 150%
Awakening Gauge Gain Increased when Attacked in Heavy Stance Status: 400%
Movement/Jump Speed Increase: 10%
[PvP]
MP Gain Increased when Attacked in Heavy Stance Status: 75%
Awakening Gauge Gain Increased when Attacked in Heavy Stance Status: 200%
Movement/Jump Speed Increase: 10% |
Damage Increase to Boss Monsters effect has been added.
[Dungeon]
MP Gain Increased when Attacked in Heavy Stance Status: 150%
Awakening Gauge Gain Increased when Attacked in Heavy Stance Status: 400%
Movement/Jump Speed Increase: 10%
Damage to Boss Monster Increase: 20%
[PvP]
MP Gain Increased when Attacked in Heavy Stance Status: 75%
Awakening Gauge Gain Increased when Attacked in Heavy Stance Status: 200%
Movement/Jump Speed Increase: 10%
Damage to Boss Monster Increase: 20% |
| Tactical Trooper |
|
Tactical Field |
[Dungeon]
Field (Magical): 3433%
Super Armor and other effects to all allies within Field Damage Reduction: 10%
Physical/Magical Attack Power Increase: 10%
MP Recovery: 6 MP per sec.
Duration: 20 sec.
[PvP]
Field (Magical): 1239%
Super Armor and other effects to all allies within Field Damage Reduction: 5%
Physical/Magical Attack Power Increase: 5%
MP Recovery: 3 MP per sec.
Duration: 10 sec. |
Physical/Magical Attack Power Increase effect has been removed.
[Dungeon]
Field (Magical): 3433%
Super Armor and other effects to all allies within Field Damage Reduction: 10%
MP Recovery: 6 MP per sec.
Duration: 20 sec.
[PvP]
Field (Magical): 1239%
Super Armor and other effects to all allies within Field Damage Reduction: 5%
MP Recovery: 3 MP per sec.
Duration: 10 sec. |
| Sakra Devanam |
|
Ultimate Spearmanship |
Level 4
Command/Active Skills have a chance to break the enemy’s armor.
Also have a chance to block a frontal attack and back attacks makes the character turn around.
Enemies with their armor broken will have all their defense reduced for 5 seconds.
[Dungeon]
Armor Break Chance: 40%
All Defense Decrease: 20%
Front Block Chance: 60%
Spin Chance: 30%
[PvP]
Armor Break Chance: 20%
All Defense Decrease: 20%
Front Block Chance: 30%
Spin Chance: 30% |
Front Block, Spin effect has been removed.
Special Active skill can now also break the enemy’s armor.
Level 4
Command/Active/Special Active Skills have a chance to break the enemy’s armor.
Enemies with their armor broken will have all their defense reduced for 5 sec.
[Dungeon]
Armor Break Chance: 20%
All Defense Decrease: 20%
[PvP]
Armor Break Chance: 20%
All Defense Decrease: 10% |
| Little Specter |
|
Assimilation |
Level 4
[Dungeon]
Max MP Increase: 100
Damage Increase: 55%
[PvP]
Max MP Increase: 100
Damage Increase: 55% |
Command Attack Damage Increase effect has been removed.
Action Speed Increase effect has been added.
Level 4
[Dungeon]
Max MP Increase: 100
Action Speed Increase: 10%
[PvP]
Max MP Increase: 100
Action Speed Increase: 10% |
| Asura |
|
Awakened Will: Asura |
Entering awakening mode will grant a chance to regain the energy beads consumed.
When attacking enemies affected by the debuff, increase critical damage and reduce knockdown rate.
During awakening, Ara may not to consume energy. Using energy while in awakening state recovers a certain amount of HP.
[Dungeon]
Critical Damage Increase: 20%
Knockdown Decrease: 25%
Chance to Consume 0 Energy: 50%
HP Recovery per 1 energy: 10% (Cooldown: 5 sec.)
[PvP]
Critical Damage Increase: 20%
Knockdown Decrease: 25%Chance to Consume 0 Energy: 10%
HP Recovery per 1 energy: 1% (Cooldown: 5 sec.) |
Knockdown reduce effect has been removed.
Increase Skill Damage effect when the enemy with the debuff have 50% or lower has been added.
Entering awakening mode will grant a chance to regain the energy beads consumed.
Increase Critical Damage when attacking enemies affected by the debuff.
Increase Skill Damage when the enemy with the debuff have 50% or lower.
During awakening, Ara may not to consume energy. Using energy while in awakening state recovers a certain amount of HP.
[Dungeon]
Critical Damage Increase: 20%
Active/Special Active Skill Damage Increase: 15%
Chance to Consume 0 Energy: 50%
HP Recovery per 1 energy: 10% (Cooldown: 5 sec.)
[PvP]
Critical Damage Increase: 20%
Active/Special Active Skill Damage Increase: 7.5%
Chance to Consume 0 Energy: 10%
HP Recovery per 1 energy: 1% (Cooldown: 5 sec.) |
| Grand Master |
|
Initiate |
Level 4
Increase damage Strength Skills for and increase MP Recovery for Bravery Skills.
[Dungeon]
Strength Skill Attack Power Increase: 20%
Bravery Skill MP Recovery Increase: 100%
[PvP]
Strength Skill Attack Power Increase: 8%
Bravery Skill MP Recovery Increase: 10% |
Level 4
Attacking first is the shortest path to victory.
Initiate buff is activated when you are not under attack for a set duration.
[Dungeon]
Active/Special Active Skill Damage Increase: 20%
Active/Special Active Skill MP Recovery Increase: 20%
Activation Requirement: 3 sec.
Duration: 20 sec.
[PvP]
Active/Special Active Skill Damage Increase: 8%
Active/Special Active Skill MP Recovery Increase: 5%
Activation Requirement: 10 sec.
Duration: 20 sec. |
| Grand Master |
|
Skilled Knight |
Level 4
Acquire various skills and increase Max MP.
– Escape Danger: Increase your own knockdown rate
– Tension: Decrease knockdown rate
– Advanced Knight’s Defense: Frontal Attack Block.
[Dungeon]
Max MP Increase: 100
Knockdown When Attacked Increase: 10%
Attacking Knockdown Decrease: 10%
Frontal Block: 30% Chance to decrease normal flinching attack’s damage by 30%
[PvP]
Max MP Increase: 100
Knockdown When Attacked Increase: 10%
Attacking Knockdown Decrease: 10%
Frontal Block: 30% Chance to decrease normal flinching attack’s damage by 30% |
Knockdown when attacked increase effect has been removed.
Attacking Knockdown decrease effect has been removed.
Frontal Block effect has been removed. Critical Damage Increase (Max 4 stacks) when using Active, Special Active skill consecutively within set duration has been added.
Level 4
With experience and training, increase Max MP and deal even greater damage the longer you attack. [Skilled Knight] buff stacks every time you use an Active or Special Active skill. (Max 4 stacks)
[Dungeon]
Max MP Increase: 100
[Skilled Knight]
Critical Damage Increase: 3.75%
Duration: 3 sec.
[PvP]
Max MP Increase: 100
[Skilled Knight]
Critical Damage Increase: 3.75%
Duration: 3 sec. |
| Pyro Knight |
|
Enhanced Concentration |
Level 4
[Dungeon]
Magical Attack Critical Damage Increase: 15%
Magical Attack Critical Chance: 20%
[PvP]
Magical Attack Critical Damage Increase: 15%
Magical Attack Critical Chance: 20% |
Maximize Increase effect has been added.
Level 4
[Dungeon]
Magical Attack Critical Damage Increase: 15%
Magical Attack Critical Chance Increase: 20%
Maximize Increase: 12%
[PvP]
Magical Attack Critical Damage Increase: 15%
Magical Attack Critical Chance Increase: 20%
Maximize Increase: 12% |
| Blazing Heart |
|
Fire Stigma |
Level 4
Apply Fire Stigmas that can be stacked 5 times when attacking with command/Actives. Enemies with stigma will have decreased Magic Defense, and if hit again, will receive Flame Judgement.
[Dungeon]
Fire Stigma (Doesn’t stack with Magic Chain)
– Magical Defense Decrease: 10%
– Max 5 Stacks
– Duration: 10 sec.
– Cooldown: 0.5 sec. Flame Judgment: Successful hit with Command/Active after 5 stacks Stigma.
– Damage (Magical): 550%
– Knockdown Decrease: -30
– Cooldown: 7 sec.
[PvP]
Fire Stigma (Doesn’t stack with Magic Chain)
– Magical Defense Decrease: 10%
– Max 5 Stacks
– Duration: 10 sec.
– Cooldown: 0.5 sec.
Flame Judgment: Successful hit with Command/Active after 5 stacks Stigma.
– Damage (Magical): 550%
– Knockdown Decrease: -30
– Cooldown: 7 sec. |
Fire Stigmas will also activate with Special Active skills. Knockdown Decrease effect has been removed.
Level 4
Apply Fire Stigmas when attacking with Command/Active/Special Active. Enemies with stigma will have decreased Magical Defense. Activate Flame Judgement when attacked after 5 stacks.
[Dungeon]
Fire Stigma (Doesn’t stack with Magic Chain)
– Magical Defense Decrease: 10%
– Max 5 Stacks
– Duration: 10 sec.
– Cooldown: 0.5 sec.
Flame Judgment: Successful hit with Command/Active/Special Active after 5 stacks Stigma.
– Damage (Magical): 550%
– Cooldown: 3 sec.
[PvP]
Fire Stigma (Doesn’t stack with Magic Chain)
– Magical Defense Decrease: 5%
– Max 5 Stacks
– Duration: 10 sec.
– Cooldown: 0.5 sec. Flame Judgment: Successful hit with Command/Active/Special Active after 5 stacks Stigma.
– Damage (Magical): 550%
– Cooldown: 7 sec. |
| Doom Bringer |
O |
EMP Shock |
|
Using [Mod] EMP Shock will not decrease cooldown of [Mod] EMP Shock. |
| Eternity Winner |
O |
Kapow Punch |
[Dungeon]
Kapow Explosion (Physical): 716% Multi Hit
[PvP]
Kapow Explosion (Physical): 151% Multi Hit |
[Dungeon]
Kapow Explosion (Physical): 630% Multi Hit
[PvP]
Kapow Explosion (Physical): 133% Multi Hit |
| Shining Romantica |
|
Got You! |
|
Freeze effect will apply from the first hit. Freeze effect will only apply 1 time. |
| Liberator |
|
End and Beginning |
The shackles are finally gone. To end this tragedy, there will be a new beginning on top of the darkest moon.
Upon New Moon Awakening, remove debuffs. There’s a low chance to remove all debuffs. Use skills more effectively. Using skills with [Obsidian Darkness] will increase damage.
Remove Debuff Upon New Moon Awakening: 1
Chance to Remove All Debuff Upon New Moon Awakening: 5%
Special Active Cooldown Decrease Upon New Moon Awakening: 20%
All Damage Increase When Using [Obsidian Darkness] Skill: 5% (Max 3 Stacks)
All Damage Increase Duration: 10 sec. |
The shackles are finally gone. To end this tragedy, there will be a new beginning on top of the darkest moon.
Upon New Moon Awakening, remove debuffs. There’s a low chance to remove all debuffs.
Use skills more effectively. Using skills with [Obsidian Darkness] will accelerate Special Active Cooldown and increase damage.
Remove Debuff Upon New Moon Awakening: 1
Chance to Remove All Debuff Upon New Moon Awakening: 5%
Special Active Cooldown Decrease Upon New Moon Awakening: 20%
Special Active Skill Cooldown Acceleration When Using [Obsidian Darkness] Skill: 1.3 times Cooldown Acceleration: 5 sec.
All Damage Increase When Using [Obsidian Darkness] Skill: 3% (Max 3 Stacks)
All Damage Increase Duration: 10 sec. |
| Second Selection |
|
Natal Chart |
Read the stars to predict the target’s future. Allies within range will randomly get either an [Infortune] or an [Unfortune] effect for 60 sec.
They may obtain an unexpected Mystical Effect.
[Dungeon]
[Infortune]
Caster Force Awakening for 15 sec. Allies Special Active Cooldown Accelerated by 1.2 times
[Unfortune]
Caster Body Size decreased by 15%
Allies 7% MP Recovery per sec.
The two effects do not stack.
[PvP]
[Infortune]
Caster Force Awakening for 15 sec.
Allies Special Active Cooldown Accelerated by 1.2 times
[Unfortune]
Caster Body Size decreased by 15%
Allies 0.7% MP Recovery per sec.
The two effects do not stack. |
The unexpected Mystical Effect [Fortune of Unknown]’s MP Recovery per sec. rate has been adjusted. 10% → 7%
The unexpected Mystical Effect [Fortune of Unknown]’s duration has been adjusted. 60 sec. → 40 sec. Read the stars to predict the target’s future. Allies within range will randomly get either an [Infortune] or an [Unfortune] effect for 40 sec.
They may obtain an unexpected Mystical Effect.
[Dungeon]
[Infortune]
Caster Force Awakening for 15 sec.
Allies Special Active Cooldown Accelerated by 1.2 times
[Unfortune]
Caster Body Size decreased by 15%
Allies 5% MP Recovery per sec.
The two effects do not stack
[PvP]
[Infortune]
Caster Force Awakening for 15 sec.
Allies Special Active Cooldown Accelerated by 1.2 times
[Unfortune]
Caster Body Size decreased by 15%
Allies 0.5% MP Recovery per sec.
The two effects do not stack. |
| Stellar Caster |
|
Observable Universe |
[Dungeon]
Activate [Aquarius] Card: Critical Increase by 12%
Activate [Scorpio] Card: Boss Damage Increase by 18%
Activate [Leo] Card: Reduce Damage by 12%
[PvP]
Activate [Aquarius] Card: Critical Increase by 12%
Activate [Scorpio] Card: Boss Damage Increase by 18%
Activate [Leo] Card: Reduce Damage by 12% |
[Dungeon]
Activate [Aquarius] Card: Critical Increase by 12%
Activate [Scorpio] Card: Boss Damage Increase by 12%
Activate [Leo] Card: Reduce Damage by 12%
[PvP]
Activate [Aquarius] Card: Critical Increase by 12%
Activate [Scorpio] Card: Boss Damage Increase by 12%
Activate [Leo] Card: Reduce Damage by 12% |