Character |
Mod |
Skill Name |
Before |
After |
Common |
|
Awakening Time Stop |
|
Awakening Time stop duration for all characters will be adjusted.
Time stop duration will all be fixed to +0.3 sec. |
Common |
|
PVP Attacked Motion |
|
PVP attacked motion will no longer be affected by action speed. |
Common |
|
Action Speed Buff |
|
Action Speed Increase -The max increase you can receive from buffs does not exceed 1.4 times (40%) (Only for buffs multiplied by Action Speed) |
Elsword |
|
Dodge Step |
|
Skill casting speed decreased by 33%.
Backstep distance when entering the skill key again will be decreased. |
Aisha |
|
Protection |
Create a flame barrier for 1.5 sec. to keep enemies away.
Can be used while being attacked. The flame barrier effect will disappear if you attack. |
Create a flame barrier for 1 sec. to keep enemies away.
Can be used while being attacked. The flame barrier effect will disappear if you attack. |
High Magician |
|
Wisdom Aura |
Increase Magical Attack power for a certain duration. This effect applies to nearby party members.
[Dungeon]
Magical Attack Power Increase: 30%
Duration: 30 sec.
[PvP]
Magical Attack Power Increase: 10%
Duration: 15 sec. |
Traits have changed.
Killing Blow (2) -> Regenerating (1)
Increase Magical Attack power for a certain duration. This effect applies to nearby party members.
The effect increase the higher the combat power.
[Dungeon]
Magical Attack Power Increase: 3%
Additional Magical Attack Power Increase: 3% per 500K CP (Max 40%)
Duration: 30 sec.
[PvP]
Magical Attack Power Increase: 1%
Additional Magical Attack Power Increase: 1% per 500K CP (Max 10%)
Duration: 15 sec. |
Dark Magician |
|
Acceleration Aura |
Imbues an aura that increase Physical/Magic Attacks and all speed for a certain duration. Also applies to nearby party members.
[Dungeon]
Physical Attack Power Increase: 15%
Magical Attack Power Increase: 15%
[Acceleration Space]
– Action Speed Increase: 10%
– Jump Speed Increase: 5%
– Movement Speed Increase: 30%
Duration: 30 sec.
[PvP]
Physical Attack Power Increase: 7.5%
Magical Attack Power Increase: 7.5%
[Acceleration Space]
– Action Speed Increase: 10%
– Jump Speed Increase: 5%
– Movement Speed Increase: 15%
Duration: 15 sec. |
[Acceleration Space] Action Speed Increase effect will apply percentage of the total stat rather than max stat.
Imbues an aura that increase Physical/Magic Attacks and all speed for a certain duration. Also applies to nearby party members.
[Dungeon]
Physical Attack Power Increase: 10%
Magical Attack Power Increase: 10%
[Acceleration Space]
– Action Speed Increase: 10%
– Jump Speed Increase: 10%
– Movement Speed Increase: 10%
Duration: 30 sec.
[PvP]
Physical Attack Power Increase: 5%
Magical Attack Power Increase: 5%
[Acceleration Space]
– Action Speed Increase: 10%
– Jump Speed Increase: 10%
– Movement Speed Increase: 10%
Duration: 15 sec. |
Dark Magician |
|
Dark Web |
|
Time stop duration is removed. |
Battle Magician |
|
Power Aura |
Increases Physical Attack power for a certain duration.
This effect applies to nearby party members.
[Dungeon]
Physical Attack Power Increase: 30%
Duration: 30 sec.
[PvP]
Physical Attack Power Increase: 10%
Duration: 15 sec. |
Traits have changed.
Killing Blow (2) -> Regenerating (1)
Increases Physical Attack power for a certain duration.
This effect applies to nearby party members.
The effect increase the higher the combat power.
[Dungeon]
Physical Attack Power Increase: 3%
Additional Physical Attack Power Increase: 3% per 500K CP (Max 40%)
Duration: 30 sec.
[PvP]
Physical Attack Power Increase: 1%
Additional Physical Attack Power Increase: 1% per 500K CP (Max 10%)
Duration: 15 sec. |
Veteran Commander |
|
Ignition Crow – Napalm |
Shoot a flaming crow which leaves a flame trail on the ground.
Allies within flames will gain Super Armor
Overheat
– Uses HP for additional damage
– Activate by repeatedly pressing the skill key
– Attack power +5% for 10 sec.
[Dungeon]
Flaming Crows (Magical): 3084% (Overheat: 4287%)
Fire (Magical): 99% Multi Hit (Overheat: 138%)
Fire Duration: 8.3 sec.
[PvP]
Flaming Crows (Magical): 891% (Overheat: 1238%)
Fire (Magical): 29% Multi Hit (Overheat: 40%)
Fire Duration: 8.3 sec. |
Shoot a flaming crow which leaves a flame trail on the ground.
Enemies within flames will received increased damage.
Overheat
– Uses HP for additional damage
– Activate by repeatedly pressing the skill key
– Attack power +5% for 10 sec.
[Dungeon]
Flaming Crows (Magical): 3084% (Overheat: 4287%)
Fire (Magical): 99% Multi Hit (Overheat: 138%)
Damage in Fire Increase: 15%
Fire Duration: 8.3 sec.
[PvP]
Flaming Crows (Magical): 891% (Overheat: 1238%)
Fire (Magical): 29% Multi Hit (Overheat: 40%)
Damage in Fire Increase: 15%
Fire Duration: 8.3 sec. |
Chung |
|
Shout |
Shout while being attacked to block enemies’ threat.
Can be used while being attacked to create a zone around you that blocks damage for 2 sec. |
Shout while being attacked to block enemies’ threat.
Can be used while being attacked to create a zone around you that blocks damage for 1 sec. |
Iron Paladin |
|
Rapid Guardian |
When below skill buffs are applied, Rapid Guardian effects will be removed.
Repose of Souls – Soul Orbs
[Mod] Windhose – Tornado |
Rapid Guardian effects will still remain even after below skill buffs are applied.
Repose of Souls – Soul Orbs
[Mod] Windhose – Tornado |
Shooting Guardian |
|
Sharpshooter Syndrome |
Emit an Sharpshooter Aura that damages nearby enemies and grants allies ‘Sharpshooter Vision’ buff. |
Emit an Sharpshooter Aura that damages nearby enemies and grants yourself ‘Sharpshooter Vision’ buff. |
Fatal Phantom |
O |
Trick Shot |
|
Short invincible frame during casting will be removed. |
Fatal Phantom |
O |
Sharpshooter Syndrome |
Emit an Sharpshooter Aura that damages nearby enemies and grants allies ‘Sharpshooter Vision’ buff. |
Emit an Sharpshooter Aura that damages nearby enemies and grants yourself ‘Sharpshooter Vision’ buff. |
Tactical Trooper |
|
Tactical Field |
[Dungeon]
Field (Magical): 3433%
Super Armor within Field
Damage Reduction: 10%
Physical/Magical Attack Power Increase: 13%
MP Recovery: 6 MP per sec.
Duration: 20 sec.
[PvP]
Field (Magical): 1239%
Super Armor within Field
Damage Reduction: 5%
Physical/Magical Attack Power Increase: 6.5%
MP Recovery: 3 MP per sec.
Duration: 10 sec. |
[Dungeon]
Field (Magical): 3433%
Super Armor within Field for caster
Damage Reduction: 10%
Physical/Magical Attack Power Increase: 10%
MP Recovery: 6 MP per sec.
Duration: 20 sec.
[PvP]
Field (Magical): 1239%
Super Armor within Field for caster
Damage Reduction: 5%
Physical/Magical Attack Power Increase: 5%
MP Recovery: 3 MP per sec.
Duration: 10 sec. |
Elesis |
|
Roll & Dodge |
|
Skill Casting Speed is decreased by app. 33%.
Backstep distance when entering the skill key again will be decreased. |
Blazing Heart |
|
Ignis Crusher |
[Dungeon]
Fire Explosion (Magical): 261% Multi Hit
[PvP]
Fire Explosion (Magical): 93% Multi Hit |
[Dungeon]
Fire Explosion (Magical): 261% Multi Hit
[PvP]
Fire Explosion (Magical): 56% Multi Hit |
Flame Lord |
O |
Ignis Crusher |
[Dungeon]
Fire (Magical): 1988%
[PvP]
Fire (Magical): 719% |
[Dungeon]
Fire (Magical): 1988%
[PvP]
Fire (Magical): 502% |
Crimson Avenger |
|
Blood Falls |
Slash the enemies in front using a fate slicing blade that emits a bloody aura, dealing continuous damage and applies curse of blood.
Allies within range of the bloody aura will recover HP.
Blood Hit
– When HP is above 20%, consume HP equal to 10% of skill damage to increase damage by 40%
(When HP is below 20%, activate Blood Falls without HP consumption)
Gale Skill
– Consumes Gale Gauge and acquire Annihilation Gauge
– MP Cost↓ Cooldown↓ when Gale activated
[Dungeon]
Fate Slicing Blade (Physical): 3526%
Bloody Sword Aura (Physical): 404% Multi Hit
Inflict Curse of Blood
– HP decreases for a set duration
– All Resistance Decreased by 200
– Duration: 1 sec.
Bloody Field continuous HP Recovery by 17%
[PvP]
Fate Slicing Blade (Physical): 1015%
Bloody Sword Aura (Physical): 115% Multi Hit
Inflict Curse of Blood
– HP decreases for a set duration
– All Resistance Decreased by 200
– Duration: 1 sec.
Bloody Field continuous HP Recovery by 1.7% |
Slash the enemies in front using a fate slicing blade that emits a bloody aura, dealing continuous damage and applies curse of blood.
Received damage decrease when within range of bloody sword aura.
Blood Hit
– When HP is above 20%, consume HP equal to 10% of skill damage to increase damage by 40%
(When HP is below 20%, activate Blood Falls without HP consumption)
Gale Skill
– Consumes Gale Gauge and acquire Annihilation Gauge
– MP Cost↓ Cooldown↓ when Gale activated
[Dungeon]
Fate Slicing Blade (Physical): 3526%
Bloody Sword Aura (Physical): 404% Multi Hit
Inflict Curse of Blood
– HP decreases for a set duration
– All Resistance Decreased by 200
– Duration: 1 sec.
Bloody Field continuous HP Recovery by 15%
[PvP]
Fate Slicing Blade (Physical): 1015%
Bloody Sword Aura (Physical): 115% Multi Hit
Inflict Curse of Blood
– HP decreases for a set duration
– All Resistance Decreased by 200
– Duration: 1 sec.
Bloody Field continuous HP Recovery by 3% |
Lofty: Anpassen |
|
Blatt Blume |
Triple Eid (Rein)
Recover allies’ HP and MP within the radius by 6%. (0.5% in PvP.) |
Triple Eid (Rein)
In Dungeons, recover allies’ HP and MP within the radius by 1%, then additional 1% recovery for every 400K CP (Max 15%)
– In PvP, recover allies’ HP and MP within the radius by 0.1%, then additional 0.1% recovery for every 400K CP (Max 0.9%) |
Shining Romantica |
|
Sunshower |
When Nisha rose up to the sky, it began to rain on a sunny day.
[Need Help, Laby?]
Heals HP and MP for allies within the range of the rain.
[Dungeon]
Sunshower (Magical): 762% Multi Hit
[PvP]
Sunshower (Magical): 231% Multi Hit
[Need Help, Laby?]
[Dungeon]
Sunshower (Magical): 708% Multi Hit
Heal HP/MP by 15% 3 times for all allies within range
[PvP]
Sunshower (Magical): 191% Multi Hit
Heal HP/MP by 1.5% 3 times for all allies within range |
When Nisha rose up to the sky, it began to rain on a sunny day.
[Need Help, Laby?]
Heals HP and MP for allies within the range of the rain.
The recovery effect increases the higher the combat power.
[Dungeon]
Sunshower (Magical): 762% Multi Hit
[PvP]
Sunshower (Magical): 231% Multi Hit
[Need Help, Laby?]
[Dungeon]
Sunshower (Magical): 708% Multi Hit
Heal HP/MP by 2% 3 times for all allies within range, additional 2% per 400K CP recovery (Max 30%)
[PvP]
Sunshower (Magical): 191% Multi Hit
Heal HP/MP by 0.2% 3 times for all allies within range, additional 0.2% per 400K CP recovery (Max 2%) |
Silent Shadow |
|
Pursuit |
[Dungeon]
Pursuit (Physical): 748% Multi Hit
[Obsidian Darkness]
Shadow Pursuit (Physical): 79% Multi Hit
[PvP]
Pursuit (Physical): 284% Multi Hit
[Obsidian Darkness]
Shadow Pursuit (Physical): 30% Multi Hit |
[Dungeon]
Pursuit (Physical): 579% Multi Hit
[Obsidian Darkness]
Shadow Pursuit (Physical): 61% Multi Hit
[PvP]
Pursuit (Physical): 220% Multi Hit
[Obsidian Darkness]
Shadow Pursuit (Physical): 22% Multi Hit |
Silent Shadow |
|
New Moon’s Shadow |
[Dungeon]
Moon Rise (Physical): 1581% ×4
Shadow’s Moon (Physical): 651% Multi Hit
[Obsidian Darkness]
Charging Shadow (Physical): 124% Multi Hit
[PvP]
Moon Rise (Physical): 570% ×4
Shadow’s Moon (Physical): 235% Multi Hit
[Obsidian Darkness]
Charging Shadow (Physical): 44% Multi Hit |
[Dungeon]
Moon Rise (Physical): 1581% ×4
Shadow’s Moon (Physical): 578% Multi Hit
[Obsidian Darkness]
Charging Shadow (Physical): 117% Multi Hit
[PvP]
Moon Rise (Physical): 570% ×4
Shadow’s Moon (Physical): 208% Multi Hit
[Obsidian Darkness]
Charging Shadow (Physical): 42% Multi Hit |
Second Selection |
|
Command
Dash XZZ
Dash Jump ZX |
|
Command Stella dice hit stun duration decreased. |
Stellar Caster |
|
Deimos Phobos |
|
Time stop duration is removed. |
Stellar Caster |
|
Horary |
|
[Void of Course]
Multi Hit count will decrease.
3 times -> 2 times |
Celestia |
O |
Deimos Phobos |
|
Time stop duration is removed. |
Celestia |
|
Navigator of Space |
The immense sea of truth expanded before me as a complete mystique before me.
[Gemini] card is now available.
When [Gemini] card is activated, the Gemini symbol will form upon successful attack with a [Horoscope] skill.
When Gemini symbol domain is created, block 99.99% of damage for a very short duration, and decrease Special Active cooldown.
(Does not prevent damage dealt in proportion to Max HP.)
[Dungeon]
Special Active Cooldown Decrease: 1.5 sec.
[PvP]
Special Active Cooldown Decrease: 1.5 sec. |
The immense sea of truth expanded before me as a complete mystique before me.
[Gemini] card is now available.
When [Gemini] card is activated, the Gemini symbol will form upon successful attack with a [Horoscope] skill.
When Gemini symbol domain is created, block 80% of damage for a very short duration, and decrease Special Active cooldown.
(Does not prevent damage dealt in proportion to Max HP.)
[Dungeon]
Special Active Cooldown Decrease: 1 sec.
[PvP]
Special Active Cooldown Decrease: 1 sec. |
Pale Pilgrim |
|
Moon’s Origin |
Imbue the desire to protect others into the power of the moon.
Recover a set amount of HP and MP for allies within the range of the moon and grant the [Moon’s Origin] buff which will additionally heal allies for a certain duration. (Max 3 stacks)
[Rest]
Protect with the Relic of Rest.
[Blessing of Moonlight]
Upon awakening, enhance skill effect depending on the shape of the moon.
[Dungeon]
Origin Moon (Physical): 1276% Multi Hit
Instant HP/MP Recovery for Allies within Range: 20%
[Moon’s Origin]
HP/MP Recovery per sec.: 5%
HP Absorb upon Successful Command/Active Skill: 1%
Duration: 4 sec.
[Blessing of Moonlight – Full Moon]
Instant HP/MP Recovery within Range: 30%
[Blessing of Moonlight – Half Moon]
[Moon’s Origin] Duration: 6 sec.
[PvP]
Origin Moon (Physical): 409% Multi Hit
Instant HP/MP Recovery for Allies within Range: 2%
[Moon’s Origin]
HP/MP Recovery per sec.: 0.5%
HP Absorb upon Successful Command/Active Skill: 0.5%
Duration: 4 sec.
[Blessing of Moonlight – Full Moon]
Instant HP/MP Recovery within Range: 3%
[Blessing of Moonlight – Half Moon]
[Moon’s Origin] Duration: 6 sec. |
Imbue the desire to protect others into the power of the moon.
Recover a set amount of HP and MP for allies within the range of the moon and grant the [Moon’s Origin] buff which will additionally heal allies for a certain duration. (Max 3 stacks)
Additional heal effect increases the higher the combat power.
[Rest]
Protect with the Relic of Rest.
[Blessing of Moonlight]
Upon awakening, enhance skill effect depending on the shape of the moon.
[Dungeon]
Origin Moon (Physical): 1276% Multi Hit
Instant HP/MP Recovery for Allies within Range: 20%
[Moon’s Origin]
HP/MP Recovery per sec.: 0.4%, Additional recovery per 400K CP: 0.4% (Max 6%)
HP Absorb upon Successful Command/Active Skill: 1%
Duration: 4 sec.
[Blessing of Moonlight – Full Moon]
Instant HP/MP Recovery within Range: 30%
[Blessing of Moonlight – Half Moon]
[Moon’s Origin] Duration: 6 sec.
[PvP]
Origin Moon (Physical): 409% Multi Hit
Instant HP/MP Recovery for Allies within Range: 2%
[Moon’s Origin]
HP/MP Recovery per sec.: 0.06%, Additional recovery per 400K CP: 0.06% (Max 0.6%)
HP Absorb upon Successful Command/Active Skill: 0.5%
Duration: 4 sec.
[Blessing of Moonlight – Full Moon]
Instant HP/MP Recovery within Range: 3%
[Blessing of Moonlight – Half Moon]
[Moon’s Origin] Duration: 6 sec. |
Silent Shadow |
|
Dream Eater |
|
MP cost has been adjusted from 100 -> 80. |
Stellar Caster |
|
Deimos Phobos |
|
MP cost has been adjusted from 100 -> 80. |
Stellar Caster |
|
Nebula |
[Dungeon]
Purple Nebula: Magical Defense Decreased by 20%
Purple Nebula (Magical): 651% Multi Hit
Yellow Nebula: 8% HP Recovery per sec. for Allies within Range
Yellow Nebula (Magical): 521% Multi Hit
Blue Nebula: Damage from Critical Increased by 10%
Blue Nebula (Magical): 564% Multi Hit
[PvP]
Purple Nebula: Magical Defense Decreased by 20%
Purple Nebula (Magical): 248% Multi Hit
Yellow Nebula: 0.8% HP Recovery per sec. for Allies within Range
Yellow Nebula (Magical): 197% Multi Hit
Blue Nebula: Damage from Critical Increased by 10%
Blue Nebula (Magical): 214% Multi Hit |
[Dungeon]
Purple Nebula: Magical Defense Decreased by 24%
Purple Nebula (Magical): 651% Multi Hit
Yellow Nebula: 9.6% HP Recovery per sec. for Allies within Range
Yellow Nebula (Magical): 521% Multi Hit
Blue Nebula: Damage from Critical Increased by 12%
Blue Nebula (Magical): 564% Multi Hit
[PvP]
Purple Nebula: Magical Defense Decreased by 24%
Purple Nebula (Magical): 248% Multi Hit
Yellow Nebula: 0.96% HP Recovery per sec. for Allies within Range
Yellow Nebula (Magical): 197% Multi Hit
Blue Nebula: Damage from Critical Increased by 12%
Blue Nebula (Magical): 214% Multi Hit |
Pale Pilgrim |
|
High Tide |
|
Cooldown has been adjusted from 15 -> 12 sec. |