| |
Before | After |
| Base |
Aero Tornado |
Heavy Trait
- Attack power is increased to 140% but cooldown is increased to 150%. |
Heavy Trait
- Attack power is increased to 144% but cooldown is increased to 120%. |
|
| NF System |
|
Does not use Nature's Force (NF) during awakening
Moving Speed Increase per NF: 4% |
|
| Combat Ranger |
Dive Kick Bombing |
Heavy Trait
- Attack power is increased to 140% but cooldown is increased to 150%. |
Heavy Trait
- Attack power is increased to 144% but cooldown is increased to 120%. |
|
| Swift Kicks |
Lv. 4
Physical Attack Power Increase: +600
Knockdown Rate Decrease: 20%
MP Recovery Increase: 20% |
Remove MP Recovery Increase effect
Lv. 4
[Dungeon]
Physical Attack Power Increase: +3000
Knockdown Rate Decrease: 20%
[PVP]
Physical Attack Power Increase: +1200
Knockdown Rate Decrease: 20% |
|
| Wind Sneaker |
Spinning Crescent |
Heavy Trait
- Attack power is increased to 140% but cooldown is increased to 150%. |
Heavy Trait
- Attack power is increased to 144% but cooldown is increased to 120%. |
Tempest |
|
| Nature’s Affinity |
Lv. 4
Max MP Increase: 100
Damage Reduction: 20%
MP Recovery Increase: 20%
All Resistance Increase: 175 |
MP Recovery, All Resistance permanently increase
Lv. 4
Max MP Increase: 100
MP Recovery Increase: 10%
All Resistance Increase: 100 |
|
| Tenacious Will |
All Skill Cooldown Decrease: 1 sec. (Excludes Hyperactive/Extreme Heavenly Love)
Moving/Jump Speed Increase: 20% (Duration: 10 sec.) |
[Dungeon]
Special Active Skill Cooldown Decrease: 7 sec.
Cooldown: 10 sec.
Moving/Jump Speed Increase: 20%
Duration: 10 sec.
[PVP]
Special Active Skill Cooldown Decrease: 3 sec.
Cooldown: 10 sec.
Moving/Jump Speed Increase: 20%
Duration: 10 sec. |
|
| Nature’s Force |
Final Enhanced Skill
- MP Recovery Decrease reduced by 10% |
MP Recovery Decrease function removed
Final Enhanced Skill
- Duration Increased by 3 seconds |
|
| Anemos |
Immersed in Nature |
Buff Duration
- Stage 1 Awakening: 15 sec.
- Stage 2 Awakening: 30 sec.
- Stage 3 Awakening: 45 sec. |
[Dungeon]
Critical Chance Increase: 15%
Maximize Increase: 15%
Defense Increase: 20%
Buff Duration
- Stage 1 Awakening: 15 sec.
- Stage 2 Awakening: 30 sec.
- Stage 3 Awakening: 45 sec. |
|
| Sniping Ranger |
Rapid Shot |
Heavy Trait
- Attack power is increased to 140% but cooldown is increased to 150%. |
Heavy Trait
- Attack power is increased to 144% but cooldown is increased to 120%. |
|
| Hawkeye |
Lv. 4
Range Increase: 55%
Damage Increase: 10% |
Damage Increase for All Skills (Excludes Hyperactives)
Lv. 4
Range Increase: 55%
Damage Increase: 13%
|
|
| Grand Archer |
Vibe Shot |
Lv. 4
MP Recovery Increase: 7%
Vibration Hit (Magical): 339%
Activation Chance: 15% |
Lv. 4
[Dungeon]
MP Recovery Increase: 7%
Vibration Hit (Magical): 4286%
Activation Chance: 35%
[PVP]
MP Recovery Increase: 7%
Vibration Hit (Magical): 321%
Activation Chance: 35% |
|
| Rapid Archer |
MP Recovery Increase within Gungnir Radius: 50%
Arrow Skill Cooldown Decrease: 20% |
MP Recovery Increase within Gungnir Radius: 100%
Arrow Skill Cooldown Decrease: 33% |
|
| Trapping Ranger |
Karma |
Heavy Trait
- Attack power is increased to 140% but cooldown is increased to 150%. |
Heavy Trait
- Attack power is increased to 144% but cooldown is increased to 120%. |
Evoke |
|
| Night Watcher |
Call of Ruin |
Heavy Trait
- Attack power is increased to 140% but cooldown is increased to 150%. |
Heavy Trait
- Attack power is increased to 144% but cooldown is increased to 120%. |
Eradication |
|
| Gliding Strike |
Useful Trait
- Increased number of hits but attack power decreased to 70%. |
Useful Trait
- Increased number of hits but attack power decreased to 88%. |
|
| Calculated Strike |
[Enhancement Command]
ZZZZ[Z]: Enemy does not get knocked down and Decreases Knockdown by 8.3
ZXX[X]: ZXX[X]: Attack Increase [ 1 + ( [Number of Stacks] × 0.15 ) ]
[Common]: Enhancement Command Hit [Number of Stacks] × 1.7% HP Recovery
Cooldown Decrease: 3 sec.
Activation Requirement: Use Erendil Skill 2 times |
[Removed]
[Enhancement Command]
ZZZZ[Z]: Enemy does not get knocked down and Decreases Knockdown by 8.3
ZXX[X]: ZXX[X]: Attack Increase [ 1 + ( [Number of Stacks] × 0.15 ) ]
[Common]: Enhancement Command Hit [Number of Stacks] × 1.7% HP Recovery
Cooldown Decrease Activation Requirement: Use Erendil Skill 2 times
[Lv. 4 Change and Addition]
[Dungeon]
Critical Chance Increase: 10%
Maximize Increase: 10%
Special Active Skill Cooldown Decrease: 10 sec.
Cooldown: 10 sec.
[PVP]
Critical Chance Increase: 10%
Maximize Increase: 10%
Special Active Skill Cooldown Decrease: 4 sec.
Cooldown: 10 sec. |
|
| Twilight |
Soul Memory |
[Erendil Enhance]
- Erendil Energy Fire Rate: 30%
- Physical Attack Power Increase: 5%
- Erendil Enhance Duration: 20 sec.
[Dungeon]
Erendil Energy (Physical): 200%
Additional Attack (Physical): 400%
[PVP]
Erendil Energy (Physical): 80%
Additional Attack (Physical): 160% |
[Erendil Enhance]
- Erendil Energy Fire Rate: 50%
- Physical Attack Power Increase: 10%
- Erendil Enhance Duration: 20 sec.
[Dungeon]
Erendil Energy (Physical): 5250%
Additional Attack (Physical): 1125%
[PVP]
Erendil Energy (Physical): 262%
Additional Attack (Physical): 337% |