LEVEL AVAILABLE BASE SKILLS
  ACTIVE PASSIVE LOCKED
35

Western Fire (Active)

Quickly turn and fire a shot.

Western Fire
(Active)

Bloody Carnival
(Special Active)

Swing your chain revolver and blade to attack enemies in front.

Bloody Carnival
(Special Active)

Bloody Action (Passive)

Strengthen the Chain Revolver/Blade utilizing linkages, making it easier to deal with enemies inflicted with [Bleed] status effect.
[Chain Skill] linkage during [Get Up Z/X], [Double Jump ZZ], [Dash Jump X~XZZ] motion is possible. (Upon using link, skill’s damage is increased).
When attacking enemies inflicted with [Bleed], gain a [Bloody Carnival] Buff

Chain Skill
-Basic Job: Needle Sobat
-1st Job: Head Shot
-2nd Job: Western Fire
-2nd Job: Bloody Chain

Bloody Action
(Passive)

 
45

Bloody Spike
(Special Active)

Attack enemies consecutively with the chain blade then smash into the ground Enemies that are hit by final attack of the skill will be inflicted with bleeding damage. (Can also be activated in midair)

Bloody Spike
(Special Active)

Multi Head Shot
(Special Active)

Enter a shooting stance and fire consecutive head shots.
During the shooting stance, grants Super Armor State and neutralizes immunity.

Multi Head Shot
(Special Active)

50

Bloody Chain (Active)

Toss the chain gunblade forward and pull enemies. Press the skill key again to rush toward enemies.

Bloody Chain
(Active)

Kill Point (Special Active)

Throw chain blades and attack multiple enemies. Stun enemies for a short duration and decrease their Defense Power while dealing additional damage.

Kill Point
(Special Active)

   
55

Bloody Road (Special Active)

Swing the Chain blade then throw it to strike the enemy ahead. Press the skill key to charge. The longer you charge, the longer you swing the chain blade, but the distance you throw it will decrease.

Bloody Road
(Special Active)

   
60  

Saw Blade
(Passive)

Improves Chain Revolver/Blade and deals even more damage to bleeding enemies.
When using [Chain Blade] skill, there is a chance to reduce cooldown time for all skills (Wedding/Hyper Active excluded).
When using Chain Revolver/Blade skill, when an enemy with a [Bleed] state is attacked, apply an additional [Weaken Wound] debuff.

Saw Blade
(Passive)

Death by Revolver
(Passive)

Strengthens attacks using the revolver. [Revolvers]’ command attack damage, critical chance, and critical damage are increased.

When attacking with [Revolvers], 30% chance to apply [Bleed] damage onto enemies.

Death by Revolver
(Passive)

65

Blood and Chain (Hyperactive)

Throws the gunblade to stun and slash enemies, then ends the attack with a powerful shot.

Blood and Chain
(Hyperactive)

   
   
  CRIMSON ROSE TRANSCENDENCE
   
 
LEVELS AVAILABLE BASE SKILLS
  ACTIVE PASSIVE LOCKED
70

Chain Viper (Special Active)

Throws chain that locates and connects to multiple enemies nearby

Chain Viper
(Special Active)

Awakened Will: Crimson Rose (Passive)

Use both Revolver and Chain Blade with efficiency and accuracy. Certain effects will be applied upon switching weapons. Also, if Chain Blade successfully hits, receive a [Bloody Lion] buff.

-Activated Hits: Dash Jump Z[X], Dash Jump X~X[Z], [Chain Snatch], [Bloody Carnival], [Bloody Spike], [Bloody Chain]. [Kill Point], [Bloody Road], [Chain Viper], [Dancing Rush], [Punishment]

Awakened Will: Crimson Rose (Passive)

 
80

Blood Bullet (Active)

Shoot enemies with a bullet that absorbs HP. Absorb 10% of damage as HP and if the enemy has a [Bleed] debuff, the effect increases by [Stack Number × 5%]. [Bleed] debuff is removed from enemies that had their HP absorbed.

Blood Bullet
(Active)

 

Awakened One (Passive)

Enhances the body even further.

Awakened One
(Passive)

90

Rushing Dance (Special Active)

Use the chain blade mercilessly to attack the enemies in front.

Rushing Dance
(Special Active)

 

Frenzy (Passive)

When Festival of Blood is at max stack, receive a [Frenzy] buff. Entering [Frenzy] will activate [Over Strike] mode and Active skills can be used without any ECP consumption. Also increases the damage of Special Active skills and successful Active skill hits will decrease the cooldown of all Special Active skills. [Frenzy] buff is removed when [Over Strike] mode is deactivated.

Frenzy
(Passive)

95

Punishment (Special Active)

Throw multiple chain blades that bind enemies within range to pull them in, then strike down with a strong smash.
Does more damage on targets with [Bleed] status.

Punishment
(Special Active)

   
   

 

JOB CLASS TREE