LEVELS AVAILABLE BASE SKILLS
  ACTIVE PASSIVE LOCKED
35
Nature’s Force (Active)

Enhances the kick commands with the force of nature. Kick commands’ attack power will increase by 30% and knockdown will decrease by 10% for 18 seconds. (Excludes Hyperactives)

Nature’s Force
(Active)


Violent Attack
(Special Active)

– Throws multiple aerial kicks and land with a stomp.

Violent Attack
(Special Active)


Nature’s Affinity
(Passive)

Embrace nature’s energy and increase your max MP. MP recovery and All elemental resistance will also be increased.

Nature’s Affinity
(Passive)

 
45
Airelinna
(Special Active)

Summon a fairy that applies a buff. You and all allies around you will slowly recover HP while Attack Power and Speed is increased for a set duration. (Does not stack with Acceleration Aura and War Prelude)

Airelinna
(Special Active)

 
Sharp Fall
(Special Active)

– Quickly fall down from the air to create a shockwave.
– The target inflicted with shockwave is stunned for 2 sec.
– Damage of shockwave increased and duration of stun increased by 1 sec. while awakened.
– (Can only be activated midair)

Sharp Fall
(Special Active)

50
Reflective Kick
(Active)

Perform a somersault kick.
You reflect both melee and magical projectiles while performing the kick.

Reflective Kick
(Active)

   
55
Slide Double Kick
(Special Active)

Slide through and back kick the enemy then launch the enemy in the air with a kick. If failed to hit the target, recover half of MP consumed.

Slide Double Kick
(Special Active)

   
60  
Power Shot
(Passive)

Study a way to fire stronger arrows. Increased in arrow’s damage, range, and knock back distance.

Power Shot
(Passive)


Flexible Movement
(Passive)

Use your flexible body to survive a critical attack. Permanently increase your attack speed and can quickly recover from a knockdown by using the arrow key and Z key. When you reach 0 HP you don’t immediately die but recovers a certain amount of HP for 10 seconds while all your skill enter cooldown. This effect occurs once every 120 seconds.

Flexible Movement
(Passive)

65
Spiral Spike
(Hyperactive)

Spin rapidly to create a tornado. Draw in nearby enemies before throwing a Meteor like kick.

Spiral Spike
(Hyperactive)

   
   
  WIND SNEAKER TRANSCENDENCE
   
 
LEVELS AVAILABLE BASE SKILLS
  ACTIVE PASSIVE LOCKED
70

Spinning Crescent
(Special Active)

Produce a gust of wind with a powerful kick.
The resulting wind travels slowly and hit targets multiple times on contact

Spinning Crescent
(Special Active)

Awakened Will:
Wind Sneaker(Passive)

– Recover MP whenever NF is consumed.
– While under the effect of NF, Kick commands gain a chance to trigger Nature’s Force explosions and deal additional damage.

Awakened Will:
Wind Sneaker(Passive)

 
80

Maximum Pain
(Active)

Kick an enemy’s vital point for maximum damage.

Maximum Pain
(Active)

 

Awakened One (Passive)

Enhances the body even further.

Awakened One
(Passive)

90

Gyro Kick
(Special Active)

Use the power of wind to perform kick attack that pierces through enemies. (Can also be activated midair)

Gyro Kick
(Special Active)

 

Tenacious Will
(Passive)

– Can use Crescent Kick and Violent Attack while in midair.
– Successful hits with Nature’s Force and Reflect Kick will increase movement and jump speed and decrease cooldown for Special Actives.

Tenacious Will
(Passive)

95

Tempest
(Special Active)

Strike enemies with a series of powerful kicks that carries the aura of the wind.

Tempest
(Special Active)

   
   

 

JOB CLASS TREE